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Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Patricia Arquette
Release: 2025-01-31 12:03:10
Original
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Innistrad's timeless conflict between vampires and werewolves rages on in the gothic horror plane of Magic: The Gathering. While legendary vampires abound, Only One werewolf commands your Commander deck: Tovolar, Dire Overlord.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

While Ulrich of the Krallenhorde presents an alternative, Tovolar uniquely blends the classic transform mechanic from the original Innistrad set with the day/night cycle, uniting your pack under a single banner. As night falls, fangs lengthen, and opponents learn to fear the darkness.

Sample Decklist

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Commander
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge Creatures (30) Breakneck Rider // Neck Breaker Cemetery Prowler Child of the Pack // Savage Packmate
Conduit of Storms // Conduit of Emrakul Cult of the Waxing Moon Daybreak Ranger // Nightfall Predator Duskwatch Recruiter // Krallenhorde Howler
Geier Reach Bandit // Vildin-Pack Alpha Hollowhenge Overlord Hound Tamer // Untamed Pup Howlpack Piper // Wildsong Howler
Huntmaster of the Fells // Ravager of the Fells Ill-Tempered Loner // Howlpack Avenger Immerwolf Instigator Gang // Wildblood Pack
Kessig Naturalist // Lord of the Ulvenwald Kruin Outlaw // Terror of Kruin Pass Mayor of Avabruck // Howlpack Alpha Mondronen Shaman // Tovolar's Magehunter
Nightpack Ambusher Outland Liberator // Frenzied Trapbreaker Reckless Stormseeker // Storm-Charged Slasher Sage of Ancient Lore // Werewolf of Ancient Hunger
Scorned Villager // Moonscarred Werewolf Tovolar's Huntmaster // Tovolar's Packleader Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha Volatile Arsonist // Dire-Strain Anarchist
Weaver of Blossoms // Blossom-Clad Werewolf Werewolf Pack Leader Sorceries (8) Cultivate Into the Night Nature's Lore
Rampant Growth Stump Stomp Unnatural Moonrise Vandalblast
Instants (8)
Beast Within Chaos Warp For the Ancestors Moonlight Hunt
Moonmist Return to Nature Tyvar's Stand Waxing Moon
Artifacts (11)
Arcane Signet Decanter of Endless Water Doors of Durin Gruul Signet
Herald's Horn Lightning Greaves Sol Ring Swiftfoot Boots
Talisman of Impulse The Celestus Thought Vessel Enchantments (7) Full Moon's Rise Howling Moon Howlpack Resurgence
Rhythm of the Wild Shadow in the Warp Unnatural Growth Lands (35) Cinder Glade Command Tower Cragcrown Pathway
Forest (13) Game Trail Gruul Turf Kessig Wolf Run
Mountain (7) Path of Ancestry Reliquary Tower Rockfall Vale
Rogue's Passage Rootbound Crag Stomping Ground Thornspire Verge
Three Tree City

The Commander

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Tovolar, Dire Overlord, one of only two legendary werewolves, reigns supreme as the ideal leader for a werewolf deck. His front side, a 3/3 Human Werewolf costing {1}{R}{G}, triggers a card draw whenever a controlled werewolf or wolf deals combat damage.

He also manipulates the game's time to night, transforming daybound creatures. While Midnight Hunt and Crimson Vow werewolves utilize the day/night cycle, older versions don't. Tovolar simplifies night triggers and transforms both old and new werewolves.

Tovolar's back side, a 4/4 Werewolf, retains the card draw, replacing the mass transformation with a Kessig Wolfrun copy: for {1}{R}{G}{X}, he grants a wolf or werewolf X/ 0 and trample. His untapping nature allows multiple creature buffs.

His low mana cost and consistent card draw make Tovolar your primary draw engine and a way to spend mana without reverting to day. Werewolves and mana are all you need.

Building the Deck

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

As a midrange Gruul (red/green) commander, Tovolar prioritizes numerous creatures and aggressive attacks. The color combination lacks strong card draw, but Tovolar compensates, allowing a werewolf-heavy deck.

The win condition and card draw rely on attacking; the strategy is straightforward: play large creatures and attack. While options exist to enhance attacks, the main strategic decision involves choosing when to forgo actions to maintain night.

Skipping spells on your turn can be detrimental with three opponents potentially switching back to day. The deck lacks the ability to force opponents to skip spells (unless Winter Orb is included, which isn't ideal).

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

To avoid skipping turns entirely, several methods exist to control the day/night cycle or force werewolf transformations. Tovolar and other permanents act as mana sinks, allowing mana usage for buffs or creature generation.

Adding ways to deploy creatures without casting spells (which doesn't affect the day/night cycle) reduces creature costs, crucial in a deck lacking extensive ramp. Managing numerous transforming cards can be challenging; using extra copies as markers simplifies gameplay.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Ramp

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Beyond standard mana rocks, green offers excellent land ramp and mana dorks. However, this deck favors mana-generating werewolves over staples like Llanowar Elves and Birds of Paradise.

Scorned Villager, a slightly more expensive Llanowar Elves ({2} instead of {G}), is a 1/1 that taps for {G}. Upon transformation, it gains vigilance and taps for {2}, enabling attacks and spell casting.

Other mana creatures require attacking for mana generation, aligning with the deck's strategy. Kessig Naturalist produces {R} or {G}, and this mana persists between phases. Its transformation into Lord of the Ulvenwald retains this ability while buffing the pack.

Conduit of Storms, the deck's only non-Human Werewolf (Tovolar can't transform non-Humans), produces {R} when attacking and transforms into Conduit of Emrakul for {2}.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

The Celestus, a legendary artifact ({3}), taps for any color of mana, similar to Commander's Sphere. It initiates the day/night cycle and rewards life and card draw with each cycle change. Crucially, it allows day/night switching for {3} at any time, enabling werewolf transformations regardless of opponent actions.

Draw

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Tovolar is the primary card draw engine, providing a card per wolf or werewolf dealing combat damage. Supplementary card draw options include:

For the Ancestors allows selecting cards from the top six of your library, useful with the deck's werewolf concentration.

Duskwatch Recruiter looks at the top three cards and selects a creature, and transforms into Krallenhorde Howler to reduce creature costs.

Howlpack Piper puts a creature into play for {2}, untapping if it's a wolf or werewolf, and transforms into Wildsong Howler to search for a creature among the top six cards.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Werewolf Pack Leader provides card draw when attacking with a total power of six or more.

Night and Day

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

The deck balances old-style and daybound werewolves, with wolves and other creatures included. Tovolar transforms Human Werewolves; other methods are needed for others.

Unnatural Moonrise and Into the Night switch to night, transforming daybound werewolves, providing additional card draw.

Moonmist transforms Humans (Conduit of Storms is unaffected), doesn't change day/night, but catches up older werewolves if it's already night. It's an instant with a Fog effect, allowing attacks.

Daybound and nightbound abilities override Moonmist.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Immerwolf prevents non-Human Werewolf transformations, keeping them in battle mode. It also provides 1/ 1 to wolves and werewolves.

Pack Tactics

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Werewolves and wolves synergize, with several acting as lords, buffing the pack. Each creature enhances the board's threat level.

Mayor of Avabruck provides 1/ 1 to Humans (front) and werewolves/wolves (back), also creating a 2/2 wolf each turn.

Nightpack Ambusher acts similarly, creating 2/2 wolf tokens if no spells were cast, allowing werewolf transformations. It has flash for defensive plays.

Avabruck Caretaker distributes 1/ 1 counters, and at night, as Hollowhenge Huntmaster, it places two counters on each creature during combat.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

With Aggravated Assault, multiple Hollowhenge Huntmaster triggers are possible, potentially leading to infinite mana generation with enough mana-generating werewolves.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Creature generation without spell casting facilitates werewolf transformations.

Child of the Pack spends mana to create a 2/2 wolf, and at night, becomes a 5/5 with trample and provides 1/ 0 to other creatures.

Hollowhenge Overlord doubles the board size at the beginning of your upkeep, creating a 2/2 wolf for each other wolf or werewolf.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

Mass Hysteria (not in the decklist, but a potential addition) grants haste to wolves, enabling immediate attacks.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

If an opponent casts two spells, old-style werewolves revert. Howling Moon creates a 2/2 wolf when an opponent plays a second spell.

Magic: The Gathering - Tovolar, Dire Overlord Commander Deck Guide

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