Home > Backend Development > C++ > How Can I Safely Access the Unity API from Separate Threads?

How Can I Safely Access the Unity API from Separate Threads?

DDD
Release: 2025-01-31 12:06:15
Original
467 people have browsed it

How Can I Safely Access the Unity API from Separate Threads?

Visit the API

Introduction

The tasks of coordinating the main threads and other threads in Unity need to consider carefully. This article will discuss the reliable method of solving this problem.

Question description

Because Unity's design aims to prevent such operations, accessing Unity API directly from individual threads will cause abnormalities. UnityThread script solves this problem by promoting communication between threads.

Solution: Unitythread script

This script provides a method or corporate method in the update, Lateupdate, and Fixedupdate functions of the main thread.

Initialization:
    UNITYTHREAD.InitunityThread () is called in the AWAKE () function.
  • Execute operations in the main thread:

  • Using unitythread.executeinUpdate () to perform operations in update (). Using unityThread.executeinLeUpdate () to perform operations in LateUpdate ().

      Using unitythread.executeinfixedupdate () to perform operations in FIXEDUPDATE ().
    • Execute the coroutine in the main thread:
  • Use unityThread.executeCoroutine () to start the corporate.

      Use examples
    Execute the rotation transformation in the main thread:

    The function in the main thread from separate threads:
  •   UnityThread.executeInUpdate(() => transform.Rotate(new Vector3(0f, 90f, 0f)));
    Copy after login
  • Perform code from the Lateupdate function alone: ​​
  •   Action rot = Rotate;
      UnityThread.executeInUpdate(rot);
    
      void Rotate() { transform.Rotate(new Vector3(0f, 90f, 0f)); }
    Copy after login
  • Started from the main thread from individual threads:
  •   UnityThread.executeInLateUpdate(() => { /* 相机移动代码 */ });
    Copy after login
  • Disable the unwanted execution function to optimize performance:
  •   UnityThread.executeCoroutine(myCoroutine());
    
      IEnumerator myCoroutine() { Debug.Log("Hello"); yield return new WaitForSeconds(2f); Debug.Log("Test"); }
    Copy after login

The above is the detailed content of How Can I Safely Access the Unity API from Separate Threads?. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template