Although the BINARYFORMATER class was originally used in the game data serialization in Unity3D, it was questioned due to some limitations. With the development of the game and the modification of the class, it will occur, which will cause potential data loss. In addition, extra configurations are required on some platforms (such as iOS) to prevent problems from occurring.
Using JSON and PlayerPrefs: A better alternative
The more stable method is to use PlayerPrefs and JSON for data storage. PlayerPrefs is a unique feature of Unity, which provides a simple way to save basic data types. JSON is a general data format that can be seamlessly operated with other systems and tools. For custom data structures, JSON serialization can be effectively used.
Byte array compatibility: mixed scheme
In view of the data format of byte array data, a mixed method can be achieved. Data can be converted to JSON format and then converted to byte array. This can be seamlessly stored and retrieved in the required format. Introduce the DataSaver class: a comprehensive solution
In order to simplify the data processing, the DataSaver class was introduced. This generic category supports saving and loading data, using JSON serialization. In addition, it also includes a Deletedata method for file management. This class comes with a large number of documents and use examples, providing developers with a powerful data management tool.
In short, although BINARYFORMATTER is traditionally used for game data serialization, it must consider its limitations. Using PlayerPrefs and JSON and DataSaver classes, it provides a better and more efficient solution for the preservation of the game status.
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