Casting vs. `as` in C#: When Should I Use Which?
Comprehensive guidelines for keywords and forced conversion as
During the development of the interface, type conversion and object conversion are common tasks. In C#, we mainly have two methods to achieve this conversion: forced conversion and
as
Forced conversion
Mandatory conversion refers to transforming one object from one type to another. This can be achieved through grammar , where indicates the required data type,
is a variable we want to convert. For example:
(目标类型)对象
目标类型
This code is forced to convert the objects stored in 对象
to
_myCls1 = (MyClass)_MyObj;
object. However, if the conversion fails, _MyObj
abnormalities will be thrown. MyClass
_myCls1
_myCls1
<<> Keywords MyClass
InvalidCastException
The keyword executes a security conversion, and if the conversion fails, it returns . This avoids abnormal risks and allows writing air security code. as
to as
is successful, the variable null
will reference the conversion object. If the conversion fails, <被> will be assigned to
_myCls2 = (_MyObj as MyClass);
_MyObj
Performance impact MyClass
_myCls2
_myCls2
In terms of performance, the modern instant (JIT) compiler will optimize the compulsory conversion and null
keywords to make its performance similar. Although the mandatory conversion may be slightly faster in some cases, the difference is slightly insignificant and will not significantly affect program performance. null
Which type of conversion method is better depends on specific use cases. If we are convinced that the conversion will be successful, the mandatory conversion provides a more efficient choice. However, if the conversion may fail or we want to handle the
value safely, the keyword is a safer choice. as
Confristic that the conversion will be successful and requires the maximum performance, use forced conversion.
When the conversion may fail or wants to handle null
values safely, use as
keywords.
Avoid using and then forced conversion or
keywords, because it may introduce unnecessary types of examination and reduce performance.The above is the detailed content of Casting vs. `as` in C#: When Should I Use Which?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



C language data structure: The data representation of the tree and graph is a hierarchical data structure consisting of nodes. Each node contains a data element and a pointer to its child nodes. The binary tree is a special type of tree. Each node has at most two child nodes. The data represents structTreeNode{intdata;structTreeNode*left;structTreeNode*right;}; Operation creates a tree traversal tree (predecision, in-order, and later order) search tree insertion node deletes node graph is a collection of data structures, where elements are vertices, and they can be connected together through edges with right or unrighted data representing neighbors.

The truth about file operation problems: file opening failed: insufficient permissions, wrong paths, and file occupied. Data writing failed: the buffer is full, the file is not writable, and the disk space is insufficient. Other FAQs: slow file traversal, incorrect text file encoding, and binary file reading errors.

Article discusses effective use of rvalue references in C for move semantics, perfect forwarding, and resource management, highlighting best practices and performance improvements.(159 characters)

C 20 ranges enhance data manipulation with expressiveness, composability, and efficiency. They simplify complex transformations and integrate into existing codebases for better performance and maintainability.

C language functions are the basis for code modularization and program building. They consist of declarations (function headers) and definitions (function bodies). C language uses values to pass parameters by default, but external variables can also be modified using address pass. Functions can have or have no return value, and the return value type must be consistent with the declaration. Function naming should be clear and easy to understand, using camel or underscore nomenclature. Follow the single responsibility principle and keep the function simplicity to improve maintainability and readability.

The article discusses using move semantics in C to enhance performance by avoiding unnecessary copying. It covers implementing move constructors and assignment operators, using std::move, and identifies key scenarios and pitfalls for effective appl

The article discusses dynamic dispatch in C , its performance costs, and optimization strategies. It highlights scenarios where dynamic dispatch impacts performance and compares it with static dispatch, emphasizing trade-offs between performance and

C memory management uses new, delete, and smart pointers. The article discusses manual vs. automated management and how smart pointers prevent memory leaks.
