This guide details how to detect events from both UI elements (within a Canvas) and non-UI game objects (3D and 2D).
UI Element Events (Canvas)
For common UI elements like Images, RawImages, and Text, utilize event interfaces such as IPointerClickHandler
and IPointerEnterHandler
.
Buttons:
Employ the onClick
event to respond to button presses:
button.onClick.AddListener(() => { /* Your code here */ });
Input Fields:
Use onValueChanged
and onEndEdit
to manage input changes and final submissions.
Sliders:
The onValueChanged
event triggers whenever the slider's value is modified.
Dropdowns:
Detect selection changes via the onValueChanged
event.
Non-UI Object Events
3D Objects (Meshes or Colliders):
PhysicsRaycaster
component to your main camera.IPointerDownHandler
) in the object's script.2D Objects (Sprites or Colliders):
Physics2DRaycaster
to the main camera.IPointerDownHandler
) within the object's script.Troubleshooting the Event System
No Event Detection:
UI Objects:
EventSystem
exists in your scene.Canvas
.2D/3D Objects:
PhysicsRaycaster
(for 3D) or Physics2DRaycaster
(for 2D) is attached to the camera.Script Placement:
UI Objects:
Overlapping UI Elements:
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