Home Backend Development C++ Why Does My Random Number Generator Produce the Same Number Repeatedly?

Why Does My Random Number Generator Produce the Same Number Repeatedly?

Feb 03, 2025 am 08:32 AM

Why Does My Random Number Generator Produce the Same Number Repeatedly?

Understanding and Fixing Repeated Random Numbers in Programming

A frequent programming problem involves random number generators (RNGs) repeatedly outputting the same number. This typically happens when the RNG is re-initialized multiple times within a loop, creating new Random instances.

The Problem Explained

Let's examine this issue with an example:

public static int RandomNumber(int min, int max) {
    Random random = new Random(); // Problem: New instance each time
    return random.Next(min, max);
}

byte[] mac = new byte[6];
for (int x = 0; x < 6; x++) {
    mac[x] = (byte)RandomNumber(0, 255);
}
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Debugging might show varying values during each loop iteration. However, setting a breakpoint after the loop reveals that all elements in the mac array hold the same value.

The Solution: A Single Random Instance

The root cause is creating a new Random object within the loop. Since Random often uses the system clock for seeding, creating multiple instances in quick succession leads to identical seed values and thus, repeated numbers.

The solution is simple: use a single, static instance of Random throughout your code:

private static readonly Random random = new Random();

public static int RandomNumber(int min, int max) {
    return random.Next(min, max);
}

byte[] mac = new byte[6];
for (int x = 0; x < 6; x++) {
    mac[x] = (byte)RandomNumber(0, 255);
}
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Multithreading and Thread Safety

In multithreaded applications, accessing a shared Random instance requires synchronization to prevent race conditions. This can be achieved using a lock:

private static readonly Random random = new Random();
private static readonly object syncLock = new object();

public static int RandomNumber(int min, int max) {
    lock (syncLock) {
        return random.Next(min, max);
    }
}
```  This ensures thread safety when generating random numbers concurrently.
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