Kingdom Come: Deliverance 2's Dice Game: A Guide to Winning
Dice, also known as Farkle, returns in Kingdom Come: Deliverance 2, offering gambling opportunities in camps and taverns. Even priests partake! While seemingly luck-based, strategy significantly impacts your success. Master the rules and tactics to dominate the dice.
Understanding the Rules
The core gameplay is straightforward: roll six dice, earning points based on combinations.
Scoring combinations:
Dice Rolled | Score |
---|---|
One | 100 |
Five | 50 |
One, Two, Three, Four, Five | 500 |
Two, Three, Four, Five, Six | 750 |
One, Two, Three, Four, Five, Six | 1500 |
Three of a Kind (e.g., three twos) | 200, 300, 400, 500, 600 (depending on number) |
Three Ones | 1000 |
Devil's Head | 1 to any combination |
Multiple identical numbers increase the score (e.g., four twos = 400, five twos = 800). Select scoring dice, continue rolling, or pass your turn. The first to reach the target score wins. Rolling all six scoring dice grants an extra roll.
Wager Amounts by Opponent:
Opponent | Wager |
---|---|
Farmers | 5 |
Miners | 15 |
Novices | 25 Badge |
Soldiers | 40 |
Priests | 70 |
Knights | 110 Badge |
Cardinals | 95 |
Lords | 150 |
Kings | 180 Badge |
Emperors | 300 Badge |
Strategies for Winning
Focus on these key strategies:
Alternate Dice
Different dice offer unique effects, often more impactful when multiples are used. Swap them before matches.
Badges and the Gold Badge Trophy
Badges dramatically alter gameplay. Use one per game (if the match type allows). Both players must have the same badge level (tin, silver, gold).
The Gold Wedding Badge (obtained by winning three matches at the Semine wedding) unlocks a trophy/achievement.
All Badges and Their Effects
Badge Name | Effect |
---|---|
Tin Doppelganger's Badge | Doubles points of last throw (once per game) |
Tin Badge of Headstart | Small point headstart |
Tin Badge of Defense | Cancels opponent's tin badges |
Tin Badge of Fortune | Roll one die again (once per game) |
Tin Badge of Might | Add one extra die (once per game) |
Tin Badge of Transmutation | Change one die to a three (once per game) |
Carpenter's Badge of Advantage | Three and five become a new formation ("Cut") (repeatedly usable) |
Tin Warlord's Badge | 25% more points this turn (once per game) |
Tin Badge of Resurrection | Throw again after an unlucky roll (once per game) |
... (Silver and Gold badges follow a similar pattern with increased effects) ... | ... |
Golden Wedding Badge | Roll up to three dice again (once per game) |
Find badges by looting enemies or purchasing from merchants.
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