Kingdom Come: Deliverance 2's Miri Jajta Quest: A Complete Guide
Lost and found in the wilds of Kingdom Come: Deliverance 2, you'll eventually stumble upon a Nomad Camp west of Troskowitz where a desperate plea awaits. The Voivode, the camp's leader, is distraught over his missing daughter, Marika, and implores Henry's help. A dream, shared by both parents, hinted at an outsider who could solve their troubles – and that outsider is you.
This quest unravels a complex tale of family conflict and deception. Here's how to navigate the challenges and achieve the best possible outcome.
Finding Marika
The Voivode allows you to search Marika's belongings near the western edge of the camp. However, unless your lockpicking skills are exceptional, this yields little. Your best bet is to leverage your connections.
Speak with Bozhena, the Herbalist. Your past interactions, especially if you helped her in the Bad Blood quest, will significantly aid your conversation. She'll direct you to a hidden cave in the eastern part of Apollonia, nestled in the rocky hills.
Follow the path, taking the first right, to discover Marika's hiding place on a ledge.
Convincing Marika's Return
Marika reveals she ran away with Bohush, a young man from a nearby village. The Voivode's disapproval of this relationship, and the subsequent attack by Marika's brothers, Gejza and Tibor, on Bohush, led to her escape.
Your task: obtain medicine for the injured Bohush and secure the Voivode's amulet as a peace offering. Aranka, Marika's mother, provides some supplies, but you'll need to find Comfrey. You can gather it from Bozhena's meadow or the herb garden near Marika's cave.
The Voivode refuses to relinquish his amulet, viewing it as a cherished heirloom. He tasks you with resolving a further conflict: Gejza was killed in a fight with woodcutters, and Tibor is now captive in Semine.
Rescuing Tibor
You can rescue Tibor discreetly using stealth or your charisma.
Stealth: Approach the saddlemaker's shed in Semine at night, enter through an open window, and free Tibor.
Charisma: Wear fine clothes and use persuasive dialogue with the hired hand guarding the shed.
After freeing Tibor, you must retrieve Gejza's body from the woodcutters' camp. Stealth or persuasion (using fine clothes and superstitious tales) will work here.
Carry Gejza to the designated burial spot, then return to the Nomad Camp.
Retrieving the Letter and the Final Wager
The Voivode still refuses to cooperate, revealing Marika stole the King's letter of safe conduct. Return to Marika, who will reveal the letter's location near a pond.
Return to the Voivode. He'll challenge you to a series of contests against Tibor: a horse race (virtually unwinnable), a fistfight (requires patience and perfect blocking/riposting), and a dice game.
Aranka provides a special die for the dice game, significantly increasing your chances of winning.
Victory leads to reconciliation. Marika and Bohush reunite, the family finds peace, and Henry earns rewards and a warm welcome at the Nomad Camp.
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