Rift of the Necrodancer offers a fresh take on the tried and true rhythm genre. Instead of hitting notes to a beat on an ever-moving track, it's your job to defeat the enemies that come your way.
With a huge range of different enemies, movement patterns, and traps to make your adventures difficult, things can get a little hard to remember. Thankfully, we've got you covered, as we detail every nuisance that the game can throw at you.
Rift of the Necrodancer has 37 different enemy types, each one with a unique movement pattern or requirement to kill. Below, you can find details for each:
Enemy | Movement Pattern | |
Green Slime | Moves forward on the beat. Takes one hit to defeat. | |
Blue Slime | Moves forward on the beat. Takes two hits to defeat. | |
Yellow Slime | Moves forward on the beat. Takes three hits to defeat. | |
Skeleton | Moves forward on the beat. Takes one hit to defeat. | |
Yellow Skeleton | Moves forward on the beat. Runs backward until blocked upon first hit, requires a second hit to defeat. | |
Black Skeleton | Moves forward on the beat. Runs backward until blocked upon second hit, requires a third hit to defeat. | |
Shielded Skeleton | Requires a double hit when in Action Row to remove its shield, then a further hit to defeat. | |
Yellow Shielded Skeleton | Requires a double hit when in Action Row to remove its shield, then follows Yellow Skeleton behavior. | |
Black Shielded Skeleton | Requires a double hit when in Action Row to remove its shield, then follows Black Skeleton behavior. | |
Double Shielded Skeleton | Requires a triple hit when in Action Row to remove both shields, then a further hit to defeat. | |
Blue Bat | Moves forward on the beat. After first hit, changes lane depending on the direction it faces and requires a further hit to defeat. | |
Red Bat | Moves forward on the beat. It moves in the direction it's facing after the first hit returns to the original row after the second, then requires a third to defeat. | |
Yellow Bat | Moves forward on the beat. It moves in the direction it's facing after the first and second hit, then requires a third to defeat. | |
Zombie | Hops side to side, changing lanes on the beat. Requires one hit to defeat. | |
Red Zombie | Hops side to side, changing lanes on the beat, wrapping around the board as it goes. Requires one hit to defeat. | |
Wyrm | Moves forward on the beat. Hold the directional button when its head hits Action Row and release it when its tail does. | |
Harpie | Dashes forward two rows on the beat, pausing between each dash. Requires one hit to defeat. | |
Blue Harpie | Dashes forward two rows on the beat, pausing between each dash. Requires two hits to defeat. | |
Red Harpie | Dashes forward two rows on the beat, with no pause between each dash. Requires one hit to defeat. | |
Blademaster | After unsheathing sword, glides from its current position to Action Row. Requires one hit to defeat. | |
Blue Blademaster | After unsheathing sword, glides from its current position to Action Row. Requires two hits to defeat. | |
Skull | Explodes into two skeletons upon hit. Skeletons land in the two lanes that the skull wasn't in. | |
Red Skull | After first hit, changes row. After a second, it explodes into two skeletons. Skeletons land in the two lanes that the skull wasn't in. | |
Blue Skull | After two hits, explodes into two skeletons. Skeletons land in the two lanes that the skull wasn't in | |
Yellow Armadillo | Moves forward on the beat. Must be hit three times in a single beat. | |
Blue Armadillo | Like a Yellow Armadillo, except you only need to hit it on the first two of three times in a single beat. | |
Red Armadillo | Like a Yellow Armadillo, except you only need to hit it on the first and third times in a single beat. |
In Rift of the Necrodancer, enemies can have one of three shadows that alter their movement patterns. They are as follows:
Base Type | Movement Pattern | |
Circle Base | Most common. The enemy moves forward on the beat. | |
Diamond Base | Second most common. The enemy moves forward on the off-beat. | |
Star Base | Rare. The enemy moves forward on neither the beat nor the off-beat. Dances to their own tune. |
Along with different movement patterns, Rift of the Necrodancer songs can include a variety of traps that can alter the way an enemy moves. They are as follows:
Trap Type | Movement Pattern | |
Directional Trap | Moves the enemy into the lane that the arrow is pointing. | |
Fire Trap | Sets the enemy on fire. The enemy runs forward at a rapid pace. | |
Rift Entrance | The enemy disappears into portal. Portals can be a variety of colors. | |
Rift Exit | The enemy appears from the exit, which corresponds to the color of the portal they entered. | |
Question Mark Trap | Turns the enemy into a question mark. Movement patterns and damage requirements stay the same as before they were transformed. |
The above is the detailed content of Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap. For more information, please follow other related articles on the PHP Chinese website!