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Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap

Patricia Arquette
Release: 2025-02-06 08:04:11
Original
417 people have browsed it

Rift of the Necrodancer offers a fresh take on the tried and true rhythm genre. Instead of hitting notes to a beat on an ever-moving track, it's your job to defeat the enemies that come your way.

Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap

With a huge range of different enemies, movement patterns, and traps to make your adventures difficult, things can get a little hard to remember. Thankfully, we've got you covered, as we detail every nuisance that the game can throw at you.

Every Enemy Type, Explained

Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap

Rift of the Necrodancer has 37 different enemy types, each one with a unique movement pattern or requirement to kill. Below, you can find details for each:

Enemy Movement Pattern
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Green Slime Moves forward on the beat. Takes one hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Blue Slime Moves forward on the beat. Takes two hits to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Yellow Slime Moves forward on the beat. Takes three hits to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Skeleton Moves forward on the beat. Takes one hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Yellow Skeleton Moves forward on the beat. Runs backward until blocked upon first hit, requires a second hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Black Skeleton Moves forward on the beat. Runs backward until blocked upon second hit, requires a third hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Shielded Skeleton Requires a double hit when in Action Row to remove its shield, then a further hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Yellow Shielded Skeleton Requires a double hit when in Action Row to remove its shield, then follows Yellow Skeleton behavior.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Black Shielded Skeleton Requires a double hit when in Action Row to remove its shield, then follows Black Skeleton behavior.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Double Shielded Skeleton Requires a triple hit when in Action Row to remove both shields, then a further hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Blue Bat Moves forward on the beat. After first hit, changes lane depending on the direction it faces and requires a further hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Red Bat Moves forward on the beat. It moves in the direction it's facing after the first hit returns to the original row after the second, then requires a third to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Yellow Bat Moves forward on the beat. It moves in the direction it's facing after the first and second hit, then requires a third to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Zombie Hops side to side, changing lanes on the beat. Requires one hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Red Zombie Hops side to side, changing lanes on the beat, wrapping around the board as it goes. Requires one hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Wyrm Moves forward on the beat. Hold the directional button when its head hits Action Row and release it when its tail does.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Harpie Dashes forward two rows on the beat, pausing between each dash. Requires one hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Blue Harpie Dashes forward two rows on the beat, pausing between each dash. Requires two hits to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Red Harpie Dashes forward two rows on the beat, with no pause between each dash. Requires one hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Blademaster After unsheathing sword, glides from its current position to Action Row. Requires one hit to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Blue Blademaster After unsheathing sword, glides from its current position to Action Row. Requires two hits to defeat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Skull Explodes into two skeletons upon hit. Skeletons land in the two lanes that the skull wasn't in.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Red Skull After first hit, changes row. After a second, it explodes into two skeletons. Skeletons land in the two lanes that the skull wasn't in.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Blue Skull After two hits, explodes into two skeletons. Skeletons land in the two lanes that the skull wasn't in
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Yellow Armadillo Moves forward on the beat. Must be hit three times in a single beat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Blue Armadillo Like a Yellow Armadillo, except you only need to hit it on the first two of three times in a single beat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Red Armadillo Like a Yellow Armadillo, except you only need to hit it on the first and third times in a single beat.

Every Enemy Shadow, Explained

Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap

In Rift of the Necrodancer, enemies can have one of three shadows that alter their movement patterns. They are as follows:

Base Type Movement Pattern
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Circle Base Most common. The enemy moves forward on the beat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Diamond Base Second most common. The enemy moves forward on the off-beat.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Star Base Rare. The enemy moves forward on neither the beat nor the off-beat. Dances to their own tune.

Every Trap Type, Explained

Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap

Along with different movement patterns, Rift of the Necrodancer songs can include a variety of traps that can alter the way an enemy moves. They are as follows:

Trap Type Movement Pattern
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Directional Trap Moves the enemy into the lane that the arrow is pointing.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Fire Trap Sets the enemy on fire. The enemy runs forward at a rapid pace.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Rift Entrance The enemy disappears into portal. Portals can be a variety of colors.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Rift Exit The enemy appears from the exit, which corresponds to the color of the portal they entered.
Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap Question Mark Trap Turns the enemy into a question mark. Movement patterns and damage requirements stay the same as before they were transformed.

Rift Of The Necrodancer - Every Enemy Type, Movement Pattern, And Trap

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