In Civilization 7, Mementos enhance leaders, boosting their abilities along their Foundation Path. Leader levels 3 and 5 unlock memento slots. Choosing the right Mementos is crucial, especially as you gain more options. This guide offers early and late-game Memento suggestions for several leaders. Note: this guide is a work in progress.

Amina: Economic & Military Prowess
Amina excels at conquering and profiting. Her bonuses include 5 combat strength for military units on Plains and Desert tiles, and 1 Resource Capacity per city ( 1 gold per age for each).

Early Game Mementos:
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Scythian Battle-Axe: (Xerxes, Level 2) 1 gold per age per Commander XP. Ideal for early warfare and economic growth.
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Takoba: (Amina, Level 2) 1 Combat Strength on Plains and Desert tiles. Boosts her inherent strength.
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Royal Mace: (Hatshepsut, Level 2) 1 Gold per age per Imported Resource. Capitalizes on Amina's increased Resource Capacity.
Late Game Mementos:
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Rawani: (Amina, Level 9) 3 Combat Strength on a unit's next attack after defeating an enemy. Powerful for eliminating large enemy forces.
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Pochteka Backpack - Wallet and Exchange: (Foundation Path, Level 19) 5 Range for all Trade Routes. Maximizes the benefits of increased Resource Capacity.
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Colada & Tizona: (Foundation Path, Level 24) 2 Combat Strength for units adjacent to two or more units. Synergizes with Takoba.
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Golden Sceptre: (Xerxes, Level 9) 3 gold per age per conquered settlement. Significant early-game gold boost.
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Del'Arte della Guerra: (Machiavelli, Level 5) 5 gold per age per active sanction. Rewards aggressive diplomacy.
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Sidearm: 3 Combat Strength for units below 50% HP. Useful in conjunction with Colada & Tizona.
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Lion Capital: (Ashoka, Level 9) Commanders gain 50% experience during Celebrations. Boosts army strength.
Ashoka, World Conqueror: Diplomatic & Military Might
Ashoka generates Happiness during wars, boosting Production ( 1 Production per 5 excess Happiness). He also gains 10 Production for conquered cities. Formal Wars trigger Celebrations, granting military units 10 Combat Strength against districts.

Early Game Mementos:
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Bifocals: (Benjamin Franklin, Level 2) 50 Influence after researching a Tech or Mastery. Facilitates denouncing other leaders.
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Forget-me-not: (Jose Rizal, Level 2) 10 Happiness per age after completing a Narrative Event.
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Chanda-mahasena: (Ashoka, Level 2) 2 Combat Strength against Fortified Districts during Celebrations. Essential for Ashoka.
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Portrait of Josephine: (Napoleon, Level 2) 2 Gold per age per Unfriendly/Hostile leader.
Late Game Mementos:
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Colada & Tizona: (Foundation Path, Level 24) 2 Combat Strength for units adjacent to two or more units.
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Lion Capital: (Ashoka, Level 9) Commanders receive 50% experience during Celebrations.
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Garuda Statue: (Foundation Path, Level 39) 1 Population to the smallest settlement per Celebration.
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Anti-Machiavel: (Friedrich, Level 9) 2 War Support on wars declared against you.
Ashoka, World Renouncer: Diplomatic Expansion
This Ashoka focuses on Happiness for Food and growth ( 1 Food per 5 excess Happiness, 10% food during Celebrations, 1 Happiness adjacent to buildings).

Early Game Mementos:
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Chakra: (Ashoka, Level 2) 1 Food in the Capital per 5 excess Happiness.
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Brush & Scroll: (Confucius, Level 2) 5% Growth Rate per Specialist (up to 25%).
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Forget-me-not: (Jose Rizal, Level 2) 10 Happiness per age when completing a Narrative Event.
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Letter to Adrienne: (Lafayette, Level 2) 2 Happiness per age per Social Slot.
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Topayauri: (Highly situational) 1 Food per age per district adjacent to a mountain.
Late Game Mementos:
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Garuda Statue: (Foundation Path, Level 39) 1 Population to your smallest settlement each time you enter a Celebration.
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Breastplate: (Augustus, Level 5) 2 Food per age in towns.
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Sakaki Branch: (Himiko, Level 5) 25% production towards Happiness buildings.
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Tricolor Cockade: (Lafayette, Level 9) 2 Happiness and 2 Culture in the capital per age per Tradition slotted.
Augustus: Cultural Expansion
Augustus benefits from a balance of cities and towns. Each town grants 2 Production to the capital. He can buy Culture Buildings in towns at half price.

Early Game Mementos:
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Corona Civica: (Augustus, Level 2) 1 settlement limit per age (converting towns to cities costs 50% more).
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Flute: (Friedrich, Level 2) 1 Culture per age on Military Buildings.
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Yata no Kagami: (Himiko, Level 2) 20 Culture per age at the start of every Celebration.
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Incense Censer: (Xerxes, Level 2) 2 Culture per age per active Trade Route.
Late Game Mementos:
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Breastplate: (Augustus, Level 5) 2 Food per age in towns.
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Clipeus Virtutis: (Augustus, Level 9) 1 Production in the capital for every town.
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Merchant's Saddle: (Ibn Battuta, Level 5) 1 Movement and Sight for Scouts, Merchants, and Settlers.
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All-T'oqaqu Tunic: (Pachacuti, Level 5) 3 Sight for Scouts adjacent to mountains.

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