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Rift Of The Necrodancer: How To Make Your Own Track

Patricia Arquette
Release: 2025-02-07 00:25:10
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Rift of the Necrodancer: A Deep Dive into Custom Tracks

Rift of the Necrodancer offers a fantastic soundtrack, but sometimes you crave variety. Luckily, the game's custom track feature lets you create and share your own rhythmic challenges. This guide covers playing community-created tracks and crafting your own. Note that creating custom songs requires downloading a Steam editor.

Playing Custom Tracks

Playing others' creations is straightforward. From the main menu, navigate to "Custom Music." You'll find "Steam Workshop" and "Level Editor." Selecting "Steam Workshop" opens the Steam overlay, allowing you to browse user-generated songs.

Subscribe to a song to add it to your library; it should appear instantly, without needing a game restart. If the song isn't visible, check the difficulty. Some songs are only available for specific difficulty levels (e.g., Impossible). Many songs offer multiple difficulty options, clearly indicated on the Steam download page.

Creating Custom Songs

Creating your own track is more involved, and the editor might initially seem daunting. However, understanding the interface simplifies the process.

The Editor's Top Icons (Left to Right):

Icon Appearance Description
Menu 3 Horizontal Lines Main menu: Continue, Save/Quit, Options
New Paper with Corner Creates a new track (unsaved work is lost).
Open Open File Folder Opens previously saved tracks.
Save Floppy Disk Saves the current track.
Save As... Floppy Disk w/ Arrows Saves the track with a specific name.
Publish Track Steam Icon Saves and uploads the track to the Steam Workshop.
Preview Play Symbol Plays the track with audio and placed monsters.
Preview From Start Play Symbol w/ Lines Restarts the track from the beginning.
Editor Options Gear Adjusts non-track-related options (language, scroll speed, quick-move).
Reset View magnifying glass Resets the view after extensive scrolling.
Scroll View Square w/ Arrows Enables scrolling when placing monsters.
Pen Pen with Line Draws a path for the selected monster.
Line Diagonal Line Creates a line of the selected monster.
Rectangle Empty Rectangle Creates a rectangular outline of the selected monster.
Rectangle (Filled) Filled Rectangle Creates a filled rectangle of the selected monster.
Selection Broken-Line Rectangle Selects monsters within a rectangular area.
Move Object Plus Sign w/ Arrows Moves the selected objects.
Level Settings Crossed Tools Adjusts song stats (BPM, subdivisions, audio file), replaces monster list.

Helpful Hotkeys and Actions:

Action/Key Description
Left Click Adds a monster.
Right Click Removes a monster.
Shift Places monsters on sub-beats.
Spacebar Places and pauses (alternative to Preview).
V Fine-tunes monster placement, regardless of beat.

Creating a Track: A Step-by-Step Guide

  1. Select Audio: Choose an audio file in Level Settings.
  2. Set BPM: Determine the Beats Per Minute (BPM) of your audio.
  3. Set Subdivisions: Define sub-beats (minimum 2).
  4. Track Details: Fill in the title, artist, author, etc.
  5. Place Monsters: Arrange monsters on the track.
  6. Review and Adjust: Listen, refine, and make necessary changes.
  7. Publish: Upload your creation!

Placeable Objects

You can place objects from four categories:

  • Monsters: Standard game monsters.
  • Items: Food items.
  • Traps: Directional, portals, mystery, and hot coals (ineffective against flying monsters).
  • Misc.: Vibe Chain, BPM Change, Animation Trigger, Double BPM, Mute/Unmute Trap Sound Effects, Slime/Skeleton Replacers.

Tips for Custom Song Creation

  • Play the Game: Familiarize yourself with monster behaviors and typical usage patterns. The three tutorials are invaluable.
  • Focus on a Few Monsters: Most existing songs utilize a limited selection of monsters.

Creating Private Tracks

The "Publish Track" menu lets you set songs to "Private," "Unlisted," or "Friends Only," allowing you to test and share selectively.

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