"Ad Astra Per Aspera" mission guide in "Stalker 2: Heart of Chernobyl"
Stalker 2: Heart of Chernobyl contains many challenging tasks, and "Ad Astra Per Aspera" is one of them. After completing the Find Wizard mission, you will get all the necessary information about Clear Sky base.
Going to the base requires disabling four Psi beacons, but it is by no means easy. The beacon area is full of a large number of variants and other organisms. You need to fight and fight a way out to disable beacons, which is difficult, but not the most challenging part of the mission.
After talking to Nimble, different coordinates will appear on your map. The corresponding Psi beacon can be found by coordinates, but it will be very difficult to cross the swamp. You may notice an optional goal, suggesting you get a protective suit with high Psi protection.
"Cuirass Exoskeleton Suit" is one of the best armors in the game, so it is wise to get it out. However, if you don't want to go that far, you can also complete the "Out of Work" task to obtain the SSP-99 Ecologist Suit.
The game won't tell you where to get protective clothing, but we found one. To get this protective suit, you need to go to the SKD Assembly Unit of the Cooling Towers. It takes a lot of time to get there as the place is quite far away but definitely worth it.
When you arrive at your destination, don't take it lightly, because there are a large number of hostile soldiers there. Equip your sniper rifles and destroy them one by one.
After eliminating all the soldiers, go upstairs until you see a narrow corridor ahead. Follow this road, go up the stairs and go forward, and to your left you will find some loot and a chestplate-shaped exoskeleton protective suit.
When wearing this protective suit, you will not be able to sprint or even walk quickly. So you must upgrade it to sprint.
After obtaining protective clothing, be prepared to fight again, because this place may be attacked by soldiers at any time.
Traveling through the swamp to reach the Psi beacon is probably the hardest part of this mission. This is why you need to be fully prepared and have a set of protective clothing with high Psi protection capabilities. That is, having protective clothing alone is not enough to get you through the swamp.
The following are some tips to remember:
Once you arrive at the pump station, you will start to have hallucinations, but if you are equipped with protective clothing or take Psi blocking pills, the effect will be minimal.
Remember, the controller, one of the most annoying enemies, will be there. To defeat it, you first need to defeat the zombies, once the controller is alone, equip your shotgun and attack as aggressively as possible. Don't let it discover you from a long distance, because its attack range is very large.
Fighting the controller at close range is ideal so you can deal maximum damage, and it also won't be able to use its Psi attacks as often as it thinks.
After destroying all enemies, go to the top and disable the Psi beacon. The journey to the top is not difficult because the route is very straightforward.
After disabling the first Psi beacon, it's time to go to the Burnt Farmstead's Psi beacon. As the name suggests, there are fire anomalies in this area, so you can't walk around blindly. In other words, fire abnormality can be used by you.
After you arrive at your destination, you will be attacked by a group of blind dogs. You can use fire anomalies to kill these dogs and activate them through your existence. But don't rely entirely on them and shoot as much as possible to kill them.
After that, simply disable the Psi beacon at the top of the watchtower. Once completed, you will be attacked by more mutants. These include Psi Dog, which will give you a headache. At first, the mutant looks like a dog, but once you start fighting, it copies itself.
If you don't want to fight with the Psi dog, you can run away at any time, which can also save you time.
These replicas are phantoms, but they will cause harm to you. But you can solve them with one shot. Your main goal should be to find a real Psi dog, as it will most likely be away from combat. Once discovered, attack as aggressively as possible and kill it before it summons more replicas.
After arriving at the old church, a cat-shaped variant, Bayun, will be waiting for you. It is a very agile variant, so try to beat it as quickly as possible, preferably with a shotgun. After defeating the variant, find the yellow wooden board on the ground. Once done, break them with your knife and jump.
Before making a jump, make sure you have taken off your chest cube-shaped exoskeleton protective suit, because if you don't upgrade it, you can't sprint to complete the jump.
Now, you need to squat down to keep moving forward. You'll find a hole soon, so climb up and continue to climb to the edge. Now, you have to do some parkour moves, but first, break the box in front of you. Once done, sprint and jump to the stairs and go up.
After climbing the stairs, head to the roof and enter the attic to your left. You are in front of you, disable it. After that, head to the opposite direction to find some loot.
This will be the last beacon, but it will be a hassle to get there.
Try to walk on the grassy path, and you can reach the Second Vanguard.
After you reaching your destination, the beacon is on the top of the tower in front of you. Use the ladder to get to the top and disable it.
After all Psi beacons are disabled, the launch will begin, so immediately pass through the warren shade and look for cover. On the way, you will be attacked by some mutants, such as vampires (Bloodsuckers), but don't stop fighting them, as the launch will kill you.
Arriving at the bunker, descending, moving forward, a cutscene will trigger. After the cutscene is over, Faust will disappear, but you will get his gun and your scanner. This will also end the "Ad Astra Per Aspera" mission.
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