This guide simplifies large-scale combat in Dungeons & Dragons using mob combat rules. Managing individual rolls for numerous enemies slows down gameplay; mob combat streamlines this process.
Mob combat is ideal for any D&D encounter with significantly more enemies than player characters. It groups enemies into manageable mobs, reducing the need to track individual stats, rolls, and conditions. For instance, 30 goblins could become three 10-goblin mobs.
Benefits of Mob Combat:
Running Mob Combat Effectively:
These tips ensure smooth mob combat for both Dungeon Masters (DMs) and players:
Determining Mob Success with d20 Rolls:
Instead of rolling for each monster, calculate the required roll for the mob:
Roll Needed = Target Number (e.g., AC) - Monster's Attack Bonus
For example, goblins with a 4 attack bonus targeting a creature with 18 AC need a 14 or higher. Use the table below (from the 2024 Dungeon Master's Guide) to determine the number of successful attacks based on the roll needed and mob size, accounting for advantage or disadvantage.Eight
Roll Needed | Number of Successes | ||||||
---|---|---|---|---|---|---|---|
Normal | Advantage | Disadvantage | Out of 4 | Out of 5 | Out of 6 | Out of 8 | Out of 10 |
1 | 1–4 | 1 | 4/4 | 5/5 | 6/6 | 8/8 | 10/10 |
2 | 5–6 | — | 4/4 | 5/5 | 6/6 | 8/8 | 10/10 |
3 | 7–8 | 2 | 4/4 | 5/5 | 5/6 | 7/8 | 9/10 |
4 | 9 | — | 3/4 | 4/5 | 5/6 | 7/8 | 9/10 |
5 | 10 | 3 | 3/4 | 4/5 | 5/6 | 6/8 | 8/10 |
6 | 11 | — | 3/4 | 4/5 | 5/6 | 6/8 | 8/10 |
7 | 12 | 4 | 3/4 | 4/5 | 4/6 | 6/8 | 7/10 |
8 | 13 | 5 | 3/4 | 3/5 | 4/6 | 5/8 | 7/10 |
9 | 14 | — | 2/4 | 3/5 | 4/6 | 5/8 | 6/10 |
10 | — | 6 | 2/4 | 3/5 | 3/6 | 4/8 | 6/10 |
11 | 15 | 7 | 2/4 | 3/5 | 3/6 | 4/8 | 5/10 |
12 | 16 | — | 2/4 | 2/5 | 3/6 | 4/8 | 5/10 |
13 | — | 8 | 2/4 | 2/5 | 2/6 | 3/8 | 4/10 |
14 | 17 | 9 | 1/4 | 2/5 | 2/6 | 3/8 | 4/10 |
15 | 18 | 10 | 1/4 | 2/5 | 2/6 | 2/8 | 3/10 |
16 | — | 11 | 1/4 | 1/5 | 2/6 | 2/8 | 3/10 |
17 | 19 | 12 | 1/4 | 1/5 | 1/6 | 2/8 | 2/10 |
18 | — | 13 | 1/4 | 1/5 | 1/6 | 1/8 | 2/10 |
19 | 20 | 14–15 | 0 | 1/5 | 1/6 | 1/8 | 1/10 |
20 | — | 16–17 | 0 | 0 | 0 | 0 | 1/10 |
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