Conquer the challenging bosses of Ender Magnolia: Bloom in the Mist! This guide will help you defeat the four formidable Combat Puppets guarding your path. Prepare for a tough but rewarding experience.
Following your victory over Luiseach, the Iron Witch, prepare for an even greater challenge: four Combat Puppets. This guide provides strategies to overcome each one.
Before the battle, equip the Volcanic, Seeker, and Barrage skills for maximum damage output. Volcanic's high damage and Blaze status effect will prove invaluable. Use the Krios Totem to restore your HP fully once you fall below 15%.
Defeating the Combat Puppets
Three puppets stand between you and the final boss. Each encounter increases in difficulty, but defeating each one grants a health recovery. Strategic use of these heals will make the battle manageable.
Combat Puppet No. 20
Attack Name | Description | Countermeasure |
---|---|---|
Kick | A slow, frontal kick. | Easily dodged; follow up with melee attacks. |
Slash | A quick sword slash. | Dodge; avoid immediate counterattack as a follow-up is likely. |
Fire Swirl | A fiery tornado following the Slash attack. | After the Slash, maintain distance and use your Barrage skill. |
Mastering No. 20's patterns allows for flawless victories. Focus on avoiding the high-damage Fire Swirl.
Combat Puppet No. 14
Attack Name | Description | Countermeasure |
---|---|---|
Ice Bombs | Three delayed-detonation ice bombs. | Double jump-dash to evade. |
Single Ice Bomb | A single ice bomb. | Evade and utilize long-range attacks. |
Double Slash Attack | Two slashes, the second slightly delayed. | Dodge both slashes; follow up with melee attacks. |
Single Projectile Throw | An initial projectile. | Dodge while approaching. |
Projectiles Throw | Three projectiles launched during a jump. | Generally, remaining in your current position is sufficient. |
No. 14's agility makes it challenging, but its stance breaks easily. Prioritize stance breaks using Barrage, Volcanic, and Seeker for significant damage.
Combat Puppet No. 56
Attack Name | Description | Countermeasure |
---|---|---|
Charged Spear Thrust | A delayed, powerful spear thrust. | Be ready to dodge at the start of the fight. |
Spear Thrusts | Three spear thrusts. | Dodge the first; move to the side for damage. |
Spear Thrusts And Slam | Two thrusts followed by an AoE ground slam. | Dodge the thrusts; jump and dash to avoid the slam. |
Spear Spin | A spinning spear attack. | Double dash to create distance. |
No. 56's delayed attacks are disruptive. The Charged Spear Thrust is particularly dangerous.
Combat Puppet No. 7
Attack Name | Description | Countermeasure |
---|---|---|
Slash | A sword slash. | Dodge and wait for a potential follow-up. |
Double Slash | Two consecutive slashes. | Dodge both; then attack. |
Lunar Manifestation | A dashing slash. | Dodge after the dash. |
Icicle Spin | Spinning ice block attack. | Stay | to avoid the attack.
Sword Spin | An aerial spinning attack. | Dashing is recommended. |
Iai Slash | A dimensional slash after a stance. | Wait for the slash; dodge immediately. |
No. 7 is the most challenging, inflicting substantial damage. Prioritize dodging the Double Slash, Lunar Manifestation, and Iai Slash. Focus on stance breaks using Barrage and Volcanic. Defeating No. 7 adds a new ability to your arsenal.
The above is the detailed content of Ender Magnolia: Bloom In The Mist - How To Defeat All Combat Puppets. For more information, please follow other related articles on the PHP Chinese website!