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Dungeons & Dragons: What Are Death Saving Throws?

Lisa Kudrow
Release: 2025-02-18 04:03:09
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Dungeons & Dragons: A Guide to Death, Death Saving Throws, and Resurrection

D&D has a complex relationship with death. It's the ultimate game over, yet the tension of mortality adds excitement, especially at lower levels. However, losing a beloved character, particularly to a bad dice roll, is frustrating. The 5e death saving throw system balances this tension, delaying immediate death but increasing suspense through critical dice rolls.

Dungeons & Dragons: What Are Death Saving Throws?

(Updated January 29, 2025, to reflect the 2024 Player's Handbook)

Understanding Death in D&D

Every creature has hit points (HP), representing their durability. Successful attacks reduce HP; reaching zero HP triggers death or unconsciousness.

Massive Damage vs. Unconsciousness

Reaching zero HP leads to one of two outcomes:

  1. Unconsciousness: If remaining damage is less than your maximum HP, you fall unconscious, prone, and begin making death saving throws.
  2. Instant Death: If remaining damage exceeds your maximum HP, you die instantly. For example, with a maximum HP of 20, taking 45 damage results in immediate death.

Dungeons & Dragons: What Are Death Saving Throws?

Death Saving Throws

When reduced to zero HP (but not by massive damage), a character falls unconscious. Each turn at zero HP requires a death saving throw – a d20 roll. This isn't ability score-based, though advantage/disadvantage can apply.

How to Make a Death Saving Throw

Roll a d20:

  • 10 or higher: Success.
  • 1-9: Failure.
  • 1: Two failures.
  • 20: Instant recovery (1 HP, awake).

Dungeons & Dragons: What Are Death Saving Throws?

Three successes stabilize the character (unconscious for 1d4 hours, then wakes with 1 HP). Three failures mean death. Attacks inflict additional failures (critical hits cause two). The optional "Meat Grinder Mode" (Tomb of Annihilation) increases the DC to 15.

Dungeons & Dragons: What Are Death Saving Throws?

Monsters and Death Saving Throws

Most monsters die instantly at zero HP. However, a DM might allow death saving throws for important NPCs or villains.

Helping a Dying Character

Allies can aid a dying character:

  • Healing: Spells (Cure Wounds) or potions instantly revive.
  • Stabilization: A successful Medicine check (Help action) within melee range stabilizes, ending death saves. A Healer's Kit or Spare the Dying spell also stabilizes.

Dungeons & Dragons: What Are Death Saving Throws?

Character Death and Resurrection

Death renders a character immobile, unable to act, and effectively out of the game. Resurrection requires spells:

  • Revivify: (3rd level) Restores life within one minute of death.
  • Raise Dead: (5th level) Restores life within ten days.
  • Reincarnate: (5th level) Restores life in a new body.
  • Resurrection: (7th level) Full restoration, even after many years.
  • Clone: (8th level) Creates a clone; upon death, the soul transfers.
  • True Resurrection: (9th level) Full restoration, including curing curses.
  • Wish: (9th level) Can reverse recent events, including failed death saving throws.

These spells are costly, difficult, and may have side effects. Resurrection availability depends on the campaign setting.

Dungeons & Dragons: What Are Death Saving Throws?

Spells Affecting Dying or Dead Characters

Dungeons & Dragons: What Are Death Saving Throws?

Spell Level Classes Effect
Spare the Dying Cantrip Stabilizes a creature with 0 HP.
Gentle Repose 2 Prevents undeath and extends the time limit for resurrection.
Revivify 3 Restores life within the last minute.
Raise Dead 5 Restores life within the last 10 days.
Reincarnate 5 Restores life in a new body.
Resurrection 7 Full restoration within the last 100 years.
Clone 8 Creates a clone; soul transfers upon death.
True Resurrection 9 Full restoration, including curing curses, within the last 200 years.
Wish 9 Can reverse recent events, including failed death saving throws.

Remember to discuss your DM's approach to character death during Session Zero.

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