This tutorial shows you how to build a simple 2D tapping game in Unity, similar to "Tapping Bugs," where players tap moving insects to score points. The game is easily adaptable for Android, iOS, and WebGL platforms.
Key Concepts:
Getting Started:
ant_1.png
, button images). The provided assets can be found here.Scene Setup:
ant_1.png
), scale it appropriately, and add a Circle Collider 2D
component.Render Mode
to Screen Space - Camera
, assigning your Main Camera
, and adjusting Plane Distance
. Set the UI Scale Mode
in the Canvas Scaler to Scale With Screen Size
and Screen Match Mode
to Expand
.Scripting (UnityScript):
Create a new JavaScript file (AntScript.js
) with the following variables:
var ant : GameObject; var scoreNumber : int; var livesNumber : int; var scoreText : GameObject; var livesText : GameObject; var walkingSpeed : double;
Start()
Function:
function Start () { ant = GameObject.Find("Ant"); scoreText = GameObject.Find("Score"); livesText = GameObject.Find("Lives"); walkingSpeed = 0.0; livesNumber = 3; scoreNumber = 0; livesText.GetComponent(UI.Text).text = "Lives Remaining: " + livesNumber; scoreText.GetComponent(UI.Text).text = "Score: " + scoreNumber; ant.transform.position.x = generateX(); ant.transform.position.y = generateY(); }
generateX()
and generateY()
Functions:
These functions generate random x and y coordinates for the insect's position within the screen bounds. Adjust the ranges to match your screen size.
function generateX(){ var x = Random.Range(-2.54,2.54); return x; } function generateY(){ var y = Random.Range(-4.0,3.8); return y; }
Update()
Function:
function Update () { // ... (Movement and game over logic - see original for details) }
OnMouseDown()
Function:
function OnMouseDown(){ generateCoordinates(); walkingSpeed += 0.01; scoreNumber++; scoreText.GetComponent(UI.Text).text = "Score: " + scoreNumber; }
Game Over and Menu Scenes:
Create separate scenes for the "Game Over" and "Menu" screens, including UI elements (buttons, text) and scripts to handle scene loading and game restarting. Use a separate script (Functions.js
) to manage these actions (see original for details).
Remember to attach the AntScript.js
script to the "Ant" GameObject and the Functions.js
script to the appropriate buttons in the Game Over and Menu scenes. The complete code can be found on GitHub (link provided in the original).
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