An Introduction to Verlet.js
Verlet.js, a lightweight JavaScript physics engine by Sub Protocol, simplifies 2D physics simulations for web games and scientific applications. This tutorial explores its core functionalities.
Key Concepts:
- Verlet.js leverages Verlet integration, a numerical method solving Newton's equations of motion for efficient 2D particle simulation.
- The library provides functions for creating and manipulating particles, constraints (distance, angle), and handling collisions using continuous collision detection.
- While primarily 2D, 3D simulation is possible with manual handling of the third dimension.
Setting Up:
-
Download Verlet.js from GitHub.
-
Include it in your HTML using a
-
<canvas width="800" height="300" id="canvas"></canvas>
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Initializing and Rendering:
-
VerletJS()
Initialize the 2D world using thevar world; function initializeWorld() { world = new VerletJS(800, 300, document.getElementById("canvas")); }
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frame()
Render the world by repeatedly callingdraw()
(physics calculations) andvar fps = 32; function renderWorld() { world.frame(16); world.draw(); setTimeout(renderWorld, 1000 / fps); }
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window.addEventListener("load", function() { initializeWorld(); renderWorld(); });
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Adding Objects:
Verlet.js uses particles and constraints to build shapes.
-
tire()
Shapes (using ):tire(origin, radius, segments, stiffness1, stiffness2)
Create simple shapes like triangles and squares.world.tire(new Vec2(100, 100), 100, 3, 1, 1); // Triangle world.tire(new Vec2(100, 100), 100, 4, 1, 1); // Square
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lineSegments()
Line Segments (using ):Vec2
Create lines using an array ofworld.lineSegments([new Vec2(100, 100), new Vec2(150, 150)], 1);
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cloth()
Cloths (using ):cloth(origin, width, height, segments, pinned, stiffness)
Simulate cloth usingworld.cloth(new Vec2(100, 100), 200, 200, 10, 3, 1);
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Composite
Custom Shapes (using ):Composite
For complex shapes, create avar triangle = new world.Composite(); // Add particles and constraints... world.composites.push(triangle);
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Pins:
.triangle.pin(index, position)
Pin particles to fixed positions using -
Gravity:
.world.gravity = new Vec2(x, y)
Modify the world's gravity using
Further Exploration:
This introduction covers the basics. Explore the Verlet.js GitHub repository for advanced features, examples, and further documentation. Experiment with different particle configurations, constraints, and gravity settings to create dynamic simulations.<script> tag: <pre class="brush:php;toolbar:false"><code class="html"><script src="verlet-1.0.0-min.js"></script>
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