Controlling a Motorbot Using Arduino and Node.js
This tutorial demonstrates building a NodeBot—a robot controlled by Node.js—using Arduino. We'll create a simple motorbot controllable from a web browser. The project leverages JavaScript's growing popularity in robotics and IoT.
Key Concepts:
- NodeBots & Arduino Integration: NodeBots, powered by Node.js, offer a powerful combination with Arduino for diverse applications, including game development, robotics, and IoT.
- Hardware Setup: The hardware consists of an Arduino, two motors, an L298 motor controller, and a connection cable. Crucially, StandardFirmata must be installed on the Arduino.
- Server-Side (Node.js): We use Node.js, Express.js, Socket.IO (for real-time communication), and Johnny-Five (a Firmata-based robotics framework).
- Client-Side (Browser): A simple web interface allows users to control motor movements. Socket.IO handles real-time communication between the browser and the server.
Hardware:
- Arduino microcontroller
- Two motors
- L298 motor controller
- USB cable connecting Arduino to computer
Motor Selection: Choose motors appropriate for the intended load. Higher voltage motors may require an external power supply.
StandardFirmata Installation:
- Download the Arduino IDE.
- Connect the Arduino via USB.
- In the IDE, navigate to
File > Examples > Firmata > StandardFirmata
. - Upload the StandardFirmata code to the Arduino.
Software Setup:
Create a package.json
file:
{ "name": "nodebot-sample", "dependencies": { "express": "^4.11.2", "johnny-five": "^0.8.53", "socket.io": "^1.3.3" } }
Run npm install
to install dependencies.
Server-Side Code (index.js
):
var express = require('express'); var app = express(); var io = require('socket.io')(app.listen(8081)); var five = require('johnny-five'); app.use(express.static(__dirname + '/app')); app.get('/', function (res) { res.sendfile('/index.html'); }); var board = new five.Board({ repl: false }); board.on('ready', function () { var speed, commands, motors; motors = { a: new five.Motor([3, 12]), b: new five.Motor([11, 13]) }; io.on('connection', function (socket) { socket.on('stop', function () { motors.a.stop(); motors.b.stop(); }); socket.on('start', function () { speed = 255; motors.a.fwd(speed); motors.b.fwd(speed); }); socket.on('reverse', function () { speed = 120; motors.a.rev(speed); motors.b.rev(speed); }); socket.on('left', function () { motors.a.fwd(220); motors.b.rev(50); }); socket.on('right', function () { motors.a.rev(50); motors.b.fwd(220); }); }); });
Client-Side Code (app/index.html
& app.js
):
index.html
:
<!DOCTYPE html> <html> <head> <title>NodeBot Control</title> <🎜> <🎜> </head> <body> <div class="container"> <i class="fa fa-angle-up" id="forward"></i> <i class="fa fa-angle-left" id="left"></i> <i class="fa fa-angle-down" id="reverse"></i> <i class="fa fa-angle-right" id="right"></i> <i class="fa stop" id="stop"></i>STOP </div> </body> </html>
app.js
:
var socket = io(); document.getElementById('forward').onclick = () => socket.emit('start'); document.getElementById('right').onclick = () => socket.emit('right'); document.getElementById('left').onclick = () => socket.emit('left'); document.getElementById('reverse').onclick = () => socket.emit('reverse'); document.getElementById('stop').onclick = () => socket.emit('stop');
Run node index.js
to start the server. Access the control interface at 127.0.0.1:8081
. Remember to troubleshoot connection issues if the board isn't recognized. This example demonstrates the basic principles; more complex interactions are achievable with this foundation. The full source code is available on GitHub (link would be inserted here if provided).
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