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Civilization 7: How Adjacency Works

Jennifer Aniston
Release: 2025-02-20 04:07:07
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Civilization 7: Mastering Adjacency Bonuses for Maximum City Yields

Adjacency, a crucial yet often overlooked aspect of city planning in Civilization 7, significantly impacts your empire's prosperity. While familiar to Civilization 6 players, newcomers may find it complex. This guide explains adjacency bonuses and how to optimize city layouts for maximum yields.

Civilization 7: How Adjacency Works

Understanding Civ 7 Tile Types

Civilization 7 features three primary tile types:

  • Rural Tiles: These are resource-based tiles like pastures (sheep) or plantations (cotton).
  • Urban Districts: Tiles with constructed buildings (e.g., Saw Pit, Library).
  • Quarters: Formed by placing two Urban Districts on the same tile (e.g., a Saw Pit and Granary). This can also include your civilization's unique quarter.

Additionally, there are:

  • Warehouse Tiles: Unimprovable across ages. Avoid placing these near high adjacency bonus areas (mountains, Wonders) as they prevent yield increases over time.
  • Ageless Tiles: These tiles behave differently in the context of adjacency and overbuilding.

Overbuilding, the process of replacing older-age buildings with newer ones, is key to increasing yields across ages. For a detailed explanation of overbuilding, refer to [link to relevant resource]. Each tile type interacts differently with adjacency, as detailed below.

Civilization 7: How Adjacency Works

What is Adjacency in Civ 7?

Adjacency provides extra yield from tiles when specific districts and quarters are placed strategically. The easiest examples are Wonders, which offer adjacency bonuses to various buildings (indicated during building placement). Resources and Natural Wonders are also crucial adjacency sources.

Civilization 7: How Adjacency Works

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