Building the Earth with WebGL and JavaScript
WebGL offers exciting possibilities for creating immersive 3D experiences directly within web browsers. This tutorial demonstrates building a rotatable 3D Earth model using WebGL and the three.js library.
Key Concepts:
- Leveraging three.js, a WebGL plugin, simplifies 3D model creation.
- The process involves defining a scene, camera, lighting, renderer, and the Earth model itself within a JavaScript file.
- Realistic Earth visuals are achieved using diffuse and bump maps for surface texture and topography.
- Animation is implemented through self-calling functions, subtly rotating the Earth and continuously rendering the scene.
Prerequisites:
This tutorial uses the three.js library. You can include it via a CDN in your HTML:
<🎜>
A div
element will serve as the rendering target:
<🎜>
Setting Up the 3D Environment:
The JavaScript file (earth.js
) initializes essential components:
var scene, camera, light, renderer, earthObject; var WIDTH = window.innerWidth - 30, HEIGHT = window.innerHeight - 30; var angle = 45, aspect = WIDTH / HEIGHT, near = 0.1, far = 3000; var container = document.getElementById('container'); camera = new THREE.PerspectiveCamera(angle, aspect, near, far); camera.position.set(0, 0, 0); scene = new THREE.Scene(); light = new THREE.SpotLight(0xFFFFFF, 1, 0, Math.PI / 2, 1); light.position.set(4000, 4000, 1500); light.target.position.set(1000, 3800, 1000); // ... (Renderer setup and Earth mesh creation will follow)
This code sets up the camera, scene, and lighting. The renderer
will be added later.
Creating the Earth Mesh:
A sphere geometry and Phong material are used to create the Earth model:
var earthGeo = new THREE.SphereGeometry(30, 40, 400), earthMat = new THREE.MeshPhongMaterial(); var earthMesh = new THREE.Mesh(earthGeo, earthMat); earthMesh.position.set(-100, 0, 0); earthMesh.rotation.y = 5; scene.add(earthMesh);
Adding Textures:
Diffuse and bump maps enhance realism:
// Diffuse map earthMat.map = THREE.ImageUtils.loadTexture('images/earthmap1k.jpg'); // Bump map earthMat.bumpMap = THREE.ImageUtils.loadTexture('images/elev_bump_16ka.jpg'); earthMat.bumpScale = 8;
Remember to replace placeholders with actual image paths.
Animating the Earth:
The animate()
and render()
functions create the rotation effect:
function animate() { requestAnimationFrame(animate); render(); } function render() { var clock = new THREE.Clock(), delta = clock.getDelta(); earthMesh.rotation.y += rotationSpeed * delta; // rotationSpeed needs to be defined renderer.render(scene, camera); } animate(); // Start the animation
Complete Example (Illustrative): A full, runnable example would require more code, including renderer setup and potentially additional libraries for controls. The snippets above provide the core elements. Refer to the original article for a complete, functional example.
Further Enhancements:
The tutorial suggests adding features like:
- Orbit controls for interactive rotation.
- A starfield background.
- Atmospheric effects.
This revised response provides a more structured and detailed explanation of the WebGL Earth model creation process, while maintaining the core information and avoiding unnecessary repetition.
The above is the detailed content of Building the Earth with WebGL and JavaScript. For more information, please follow other related articles on the PHP Chinese website!

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