This article explores the HTML5 Web Audio API, demonstrating how to build a basic virtual synth pad with various audio effects. We'll cover creating an AudioContext, loading and playing audio files, adding volume control, looping, reverb, and filters. While jQuery simplifies DOM manipulation, it's not strictly necessary for the Web Audio API itself.
Key Concepts:
AudioContext
manages audio nodes, providing a structured environment for loading, decoding, and manipulating audio data.ConvolverNode
), and filtering (BiquadFilterNode
).Building the Synth Pad:
The HTML structure uses four divs representing the synth pads, each linked to a sound file via a data-sound
attribute. jQuery is used for easier DOM manipulation. A separate JavaScript file handles the Web Audio API interactions.
<div id="sp"> <div id="pad1" data-sound="kick.wav"></div> <div id="pad2" data-sound="snare.wav"></div> <div id="pad3" data-sound="tin.wav"></div> <div id="pad4" data-sound="hat.wav"></div> </div>
Audio Context and File Loading:
An AudioContext
is created, and a loadAudio
function handles asynchronous loading and decoding of audio files using XMLHttpRequest
and decodeAudioData
.
var context = new AudioContext(); function loadAudio(object, url) { var request = new XMLHttpRequest(); request.open('GET', url, true); request.responseType = 'arraybuffer'; request.onload = function() { context.decodeAudioData(request.response, function(buffer) { object.buffer = buffer; }); }; request.send(); }
Playing Sounds and Adding Controls:
The addAudioProperties
function enhances each pad div with properties for sound source, volume control (GainNode
), and a play
method. Event listeners trigger sound playback on clicks. Volume control is implemented using range inputs.
function addAudioProperties(object) { // ... (code to add properties and play method) ... } $(function() { $('#sp div').each(function() { addAudioProperties(this); }); $('#sp div').click(function() { this.play(); }); // ... (code for volume control) ... });
Looping, Reverb, and Filtering:
Looping is added using a loop button and modifying the AudioBufferSourceNode
's loop
property. Reverb is implemented using a ConvolverNode
and an impulse response file. A lowpass biquad filter (BiquadFilterNode
) allows for frequency and quality adjustments.
Conclusion:
This tutorial provides a practical introduction to the Web Audio API. The complete code, including HTML, CSS, and JavaScript, allows you to create a functional virtual synth pad, demonstrating key concepts and techniques for building interactive audio applications. Remember that this is a simplified example; the Web Audio API offers much more extensive capabilities for creating complex and sophisticated audio experiences.
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