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Balatro: How To Complete Painted Deck On All Stakes

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Release: 2025-02-23 10:15:14
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Mastering the Painted Deck in Balatro: A Comprehensive Guide

The Painted Deck in Balatro presents a unique challenge, demanding strategic adjustments from players accustomed to standard Joker slots. This guide provides tips and strategies to conquer this difficult deck, from the early to the late game.

Balatro: How To Complete Painted Deck On All Stakes

Understanding the Painted Deck

The Painted Deck features a larger hand size (ten cards) but fewer Joker slots (four). This means every Joker choice is critical. Unlock it by beating any deck on Green Stake. The increased hand size favors hands like Straights, Flushes, and Full Houses, but securing synergistic Jokers becomes more difficult.

Balatro: How To Complete Painted Deck On All Stakes

Early Game Strategies (White, Red, Green Stakes)

Early stakes primarily adjust blind difficulty, not core strategy. Focus on a consistent hand type (Straight, Flush, or Full House). Prioritize Jokers offering consistent Mult bonuses per card, such as:

Balatro: How To Complete Painted Deck On All Stakes

10 Chips and 4 Mult per 10 or 4Increased odds of playing 10s and 4s with a larger hand.
Joker Ability Description Why?
Gros Michel 15 Mult Consistent Mult boost per round.
Fibonacci 8 Mult per Ace, 2, 3, 5, or 8 Frequent numbers in a larger hand.
Even Steven 4 Mult for even-numbered cards Half the numbered ranks are even; increased frequency with a larger hand.
Scholar Aces provide 20 Chips and 4 Mult Synergizes with Fibonacci; reliable Chip and Mult boost.
Walkie Talkie Pro Push to Talk

Mid to Late Game Strategies (Black, Blue, Purple, Orange, Gold Stakes)

Higher stakes introduce new challenges and necessitate advanced strategies. The key is acquiring Negative Jokers to increase your Joker count beyond the deck's limitation. Prioritize skips offering free Negative Jokers, especially with Double Tags. Always buy Blank Vouchers to unlock the Antimatter Voucher later.

Balatro: How To Complete Painted Deck On All Stakes

Crucial Late-Game Jokers:

Joker Ability Description Why?
Blueprint Copies the Joker to its right. Duplicates powerful Jokers.
Brainstorm Copies the leftmost Joker. Duplicates powerful Jokers; can copy Blueprint.
Baron x1.5 Mult per King held at round's end. Synergizes with Steel Kings for massive scores.
D.N.A. Duplicates the first card played each round (one-card hand). Adapts your deck; powerful with Hologram.
Hologram Starts at x1 Mult; 0.25 Mult per card added to the deck. Synergizes with D.N.A. for exponential Mult increases.

Late-game ideal: two high-quality non-Perishable Jokers with synergistic abilities, complemented by multiple Negative Jokers. Don't be discouraged by setbacks; luck plays a role, especially at higher stakes.

Balatro: How To Complete Painted Deck On All Stakes

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