<span><span><?php </span></span><span><span>public class User </span></span><span><span>{ </span></span><span> <span>public function borrowBook() { </span></span><span> <span>$bookManager = new Book_Manager(); </span></span><span> <span>$bookManager->returnBooks(); </span></span><span> </span><span> <span>$bookPayments = new Book_Payments(); </span></span><span> <span>if ($bookPayments->hasOverdueBooks()) { </span></span><span> <span>$bookPayments->payBookFines(); </span></span><span> <span>} </span></span><span> </span><span> <span>$bookLibrary = new Book_Library(); </span></span><span> <span>$bookReservations = new Book_Reservations(); </span></span><span> </span><span> <span>$book = $bookLibrary->searchBooks(); </span></span><span> <span>$isAvailable = $bookLibrary->isBookAvailable($book); </span></span><span> <span>$isReserved = $bookReservations->isBookReserved($book); </span></span><span> <span>if ($isAvailable && !isReserved) { </span></span><span> <span>$bookLibrary->locateBook($book); </span></span><span> </span><span> <span>$bookManager->borrowBook($book); </span></span><span> <span>$bookLibrary->updateBookAvailability($book, $status); </span></span><span> <span>} </span></span><span> <span>} </span></span><span><span>}</span></span>
<span><span><?php </span></span><span><span>class Library_Facade </span></span><span><span>{ </span></span><span> <span>public function returnBooks() { </span></span><span> <span>// previous implementation by calling necessary classes </span></span><span> <span>} </span></span><span> </span><span> <span>public function borrowBooks() { </span></span><span> <span>} </span></span><span> </span><span> <span>public function searchBooks() { </span></span><span> <span>} </span></span><span> </span><span> <span>public function reserveBooks() { </span></span><span> <span>} </span></span><span><span>}</span></span>
<span><span><?php </span></span><span><span>class User </span></span><span><span>{ </span></span><span> <span>public function borrowBook() { </span></span><span> <span>$libraryFacade = new Library_Facade(); </span></span><span> <span>$libraryFacade->borrowBook(); </span></span><span> <span>} </span></span><span><span>}</span></span>
A facade is an object that provides a simplified interface to a larger body of code, such as a class library. A facade can:Here’s a class diagram of our library example that identifies the components mentioned in the Facade pattern definition.
- make a software library easier to use, understand, and test since the facade has convenient methods for common tasks;
- make the library more readable, for the same reason;
- reduce dependencies of outside code on the inner workings of a library, since most code uses the facade allowing more flexibility in developing a system;
- wrap a poorly designed collection of APIs with a single well-designed API.
<span><span><?php </span></span><span><span>public class User </span></span><span><span>{ </span></span><span> <span>public function borrowBook() { </span></span><span> <span>$bookManager = new Book_Manager(); </span></span><span> <span>$bookManager->returnBooks(); </span></span><span> </span><span> <span>$bookPayments = new Book_Payments(); </span></span><span> <span>if ($bookPayments->hasOverdueBooks()) { </span></span><span> <span>$bookPayments->payBookFines(); </span></span><span> <span>} </span></span><span> </span><span> <span>$bookLibrary = new Book_Library(); </span></span><span> <span>$bookReservations = new Book_Reservations(); </span></span><span> </span><span> <span>$book = $bookLibrary->searchBooks(); </span></span><span> <span>$isAvailable = $bookLibrary->isBookAvailable($book); </span></span><span> <span>$isReserved = $bookReservations->isBookReserved($book); </span></span><span> <span>if ($isAvailable && !isReserved) { </span></span><span> <span>$bookLibrary->locateBook($book); </span></span><span> </span><span> <span>$bookManager->borrowBook($book); </span></span><span> <span>$bookLibrary->updateBookAvailability($book, $status); </span></span><span> <span>} </span></span><span> <span>} </span></span><span><span>}</span></span>
<span><span><?php </span></span><span><span>class Library_Facade </span></span><span><span>{ </span></span><span> <span>public function returnBooks() { </span></span><span> <span>// previous implementation by calling necessary classes </span></span><span> <span>} </span></span><span> </span><span> <span>public function borrowBooks() { </span></span><span> <span>} </span></span><span> </span><span> <span>public function searchBooks() { </span></span><span> <span>} </span></span><span> </span><span> <span>public function reserveBooks() { </span></span><span> <span>} </span></span><span><span>}</span></span>
<span><span><?php </span></span><span><span>public class User </span></span><span><span>{ </span></span><span> <span>public function borrowBook() { </span></span><span> <span>$bookManager = new Book_Manager(); </span></span><span> <span>$bookManager->returnBooks(); </span></span><span> </span><span> <span>$bookPayments = new Book_Payments(); </span></span><span> <span>if ($bookPayments->hasOverdueBooks()) { </span></span><span> <span>$bookPayments->payBookFines(); </span></span><span> <span>} </span></span><span> </span><span> <span>$bookLibrary = new Book_Library(); </span></span><span> <span>$bookReservations = new Book_Reservations(); </span></span><span> </span><span> <span>$book = $bookLibrary->searchBooks(); </span></span><span> <span>$isAvailable = $bookLibrary->isBookAvailable($book); </span></span><span> <span>$isReserved = $bookReservations->isBookReserved($book); </span></span><span> <span>if ($isAvailable && !isReserved) { </span></span><span> <span>$bookLibrary->locateBook($book); </span></span><span> </span><span> <span>$bookManager->borrowBook($book); </span></span><span> <span>$bookLibrary->updateBookAvailability($book, $status); </span></span><span> <span>} </span></span><span> <span>} </span></span><span><span>}</span></span>
The Facade Pattern is a structural design pattern that provides a simplified interface to a complex system of classes, library or framework. It hides the complexities of the system and provides an interface to the client from where the client can access the system. This pattern involves a single class which provides simplified methods required by the client and delegates calls to methods of existing system classes.
The Facade Pattern improves code readability and usability by providing a simple interface to a complex subsystem. Instead of making the client deal with several subsystem classes directly, the facade encapsulates the subsystems with a unified interface. This reduces the learning curve necessary to understand the subsystem and makes the subsystem easier to use and manage.
A real-world example of the Facade Pattern is the use of a computer. When you turn on your computer, you don’t need to understand how the internal components work together to boot up the system. You simply press the power button (the facade) and the complex process happens behind the scenes.
The main advantage of the Facade Pattern is that it simplifies the interface to a complex subsystem, making it easier for the client to use. It also promotes decoupling between subsystems and their clients, which can make the system more modular and easier to maintain. However, a potential disadvantage is that the Facade Pattern can become a bottleneck if too much functionality is put into the facade. It can also hide useful features of the subsystem from the client.
Unlike other structural design patterns like the Adapter or Decorator patterns, which are used to add or change the behavior of individual objects, the Facade Pattern is used to simplify a complex system of classes. It provides a simplified interface to a complex subsystem, hiding the intricacies of the subsystem from the client.
Yes, the Facade Pattern can be used in conjunction with other design patterns. For example, it can be used with the Singleton Pattern to ensure that only one instance of the facade is created. It can also be used with the Abstract Factory Pattern to provide a simple interface to create families of related objects.
The Facade Pattern contributes to the principle of least knowledge (or Law of Demeter) by limiting the communication between objects. The client only needs to communicate with the facade, not with the subsystem classes. This reduces the dependencies between objects, making the system more robust and easier to maintain.
Yes, the Facade Pattern can be used in multi-threaded applications. However, care must be taken to ensure that the facade is thread-safe. This can be achieved by using synchronization mechanisms like locks or semaphores to prevent race conditions.
The Facade Pattern can improve performance by reducing the number of objects that the client needs to interact with. This can reduce the overhead of object creation and method invocation. However, if the facade becomes a bottleneck, it can negatively impact performance.
To implement the Facade Pattern in PHP, you need to create a facade class that provides a simplified interface to the complex subsystem. The facade class should encapsulate the subsystem and delegate calls to the subsystem classes. The client should interact with the subsystem through the facade, not directly with the subsystem classes.
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