Marvel Rivals: A Beginner's Guide to Mastering The Thing
The Thing, also known as Benjamin Grimm, is a Vanguard unit in Marvel Rivals, introduced in Season 1.5. While Vanguard units often demand strategic positioning and timing, The Thing is surprisingly easy to learn, making him perfect for players seeking straightforward, impactful gameplay. This guide will help you unleash your inner "clobberin' time."
The Thing: A Disruptive Force
The Thing is a low-difficulty Vanguard, excelling as a disruptor rather than a traditional frontline tank. His abilities are designed to halt enemy advances and disrupt their strategies. While simple to use, his disruptive style can be game-changing, allowing you to significantly impact matches.
He's a skilled initiator, making game awareness and opportunistic attacks key to his effectiveness. His passive ability prevents knockback and launches, enabling him to maintain his frontline position and push back enemies. However, he lacks the inherent self-protection of other Vanguards like Magneto or Doctor Strange, making him more effective alongside a dedicated shield-focused teammate.
The Thing's Abilities
Normal Attack | |
---|---|
Rocky Jab | A rapid-fire punch combo. |
Abilities | |
Clobberin' Time (Ultimate) | A ground-pound shockwave that launches enemies. |
Yancy Street Charge | A forward charge that knocks back enemies and creates a zone negating movement abilities. |
Embattled Leap | Jumps to an ally, granting significant damage reduction to both. |
Stone Haymaker | A powerful, charged punch. |
Unyielding Will (Passive) | Immunity to knockback and launches. |
Team-Up Abilities | |
Cooperative Comrades (Invisible Woman) | Invisible Woman boosts The Thing's health and damage reduction. |
Cosmic Fastball (Wolverine) | Launches Wolverine in a chosen direction. |
Teaming The Thing with Invisible Woman is highly recommended. Her damage reduction and health boost significantly enhance his survivability, allowing him to function as a solo tank. Without her, coordinating with a traditional Vanguard is crucial to cover his defensive weaknesses.
Mastering The Thing's Gameplay
Yancy Street Charge is your primary tool. Use it to break enemy lines, disrupt their formations, and prevent escapes. This ability counters abilities like Luna Snow's ultimate or Loki's crystals, effectively shutting down heroes like Black Panther, Psylocke, and Spider-Man.
Embattled Leap is equally important for its damage reduction. Use it to protect vulnerable allies, especially dive heroes like Psylocke, allowing for effective backline clearing. It's also a lifesaver when your health is low.
Remember, Unyielding Will allows you to absorb disruptive attacks, acting as a frontline bulwark despite lacking a traditional shield. Invisible Woman further amplifies this defensive capability.
Stone Haymaker is a high-damage ability, best used as a finisher on low-health enemies. Avoid using it early in engagements as its charge time leaves you vulnerable.
Use Rocky Jab, The Thing's normal attack, at close range for significant damage, especially against squishy targets like healers. It's a great follow-up after your ultimate or Yancy Street Charge.
Utilizing The Thing's Ultimate
The Thing's ultimate is a powerful area-of-effect attack. Use it to disrupt enemy groupings, leaving them vulnerable to your team's attacks. Focus on hitting multiple enemies for maximum impact. Combine it with Yancy Street Charge for a devastating combo.
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