Mastering the School Building Mechanics in Mind Over Magic
Mind Over Magic presents a challenging school-building system requiring careful consideration of both architecture and interior design. Room placement significantly impacts your school's development, with specific conditions needed for certain room types.
Begin by identifying the keywords for your desired room. Correct placement and appropriate furnishings are crucial – classrooms, for example, don't need beds! Your mages depend on well-equipped facilities, so prioritize functionality.
Prioritize Basic Rooms
Start small! Initial space is limited, so focus on the simplest rooms first to efficiently manage your resources. Expand with larger, more advanced rooms later, as you clear the Fog surrounding your school. Basic rooms have lower resource demands, aligning with your initial material limitations and smaller staff.
Centralized Construction
The encroaching Fog from both sides necessitates a central building strategy. Building around the middle provides a safer working area. Construct rooms vertically, creating a taller school requiring stairs and robust structural support. Expand outwards only when sufficient space allows.
Essential Rooms First
Prioritize classrooms for student training. However, don't neglect your staff's needs. The ability to deconstruct rooms and reclaim materials allows for adjustments and improvements. An austere bedroom (using cots), a dining room, and a common room are essential early additions. As you progress, build more luxurious accommodations.
Combatting Void Shrooms
Void Shrooms, appearing in dimly lit rooms, drain 30 Mana per hour. Prevent their growth with wall torches. Remove them promptly using Nature Mages; harvesting yields Voidcap, a valuable crafting material.
Organized Storage
Clutter attracts Gremlins that destroy items. Place multiple storage chests throughout the school, particularly near work areas, to maintain order and prevent losses. Regular cleaning by Water Mages counters the Filth status effect.
Crafting Key Facilities
While you begin with a Student Summoner and Mana Font, additional facilities are crucial. A Wand Shaper is essential for summoning and equipping students. An Arcane Secretary unlocks furniture and items. Gutberry Planters and Gruel Pots address food production.
Accessibility is Key
Ensure all rooms are accessible. Install doors for
and hallways for navigation. Provide access to both sides of the grounds and build staircases for multi-story access.Consult the Codex
The Codex lists all room requirements, including keywords representing necessary conditions. Review keywords for planning; for example, a Conservatory requires a "Towered" room.
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