Master the Monster Hunter Wilds Bow: A Comprehensive Guide
The Bow, a hunter's staple since the series' inception, undergoes a significant transformation in Monster Hunter Wilds. While retaining its ranged mobility, it's become far more aggressive. This isn't just a stepping stone to Bowguns; it's a formidable weapon in its own right. This guide, using Xbox button prompts, details its enhancements.
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Bow Gameplay:
The Bow maintains its strategic distance while allowing for swift reactions. Wilds encourages aggressive, close-quarters combat. The core moveset is familiar, yet refined.
Charged Shots:
Arrow damage scales with charge time, progressing through three levels: uncharged (no color), orange (second level), and red (highest level). The Charging Sidestep (dodge immediately after firing) advances charge levels without manual recharging, enabling continuous high-damage attacks. The highest charge level resets after the next shot, regardless of arrow type. Charge levels apply consistently across arrow types and combos.
Coatings:
Unlike previous games, Coatings are infinite and applied using the Trick Gauge, eliminating crafting needs. Eight Coatings exist:
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Close-Range Coating: Increased damage at close range.
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Power Coating: Boosts overall arrow damage.
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Pierce Coating: Arrows pierce through monsters (synergizes with Dragon Piercer).
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Paralysis Coating: Builds Paralysis.
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Poison Coating: Builds Poison.
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Sleep Coating: Builds Sleep.
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Blast Coating: Builds Blast.
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Exhaust Coating: Builds Stun and Exhaustion.
Each Coating lasts for ten arrows. Aggressive play quickly replenishes the Trick Gauge, allowing for rapid reapplication. Note that not all bows support every coating.
Trick Gauge:
This new gauge governs Tracer Arrows and Coatings, with three levels. Each use consumes one level. It refills by dealing damage (slowly) and performing a Discerning Dodge (fully). Maintaining at least one level is crucial.
Fuse and Tracer Arrows:
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Tracer Arrows: (Trick Gauge cost: 1 level) Track a target, allowing all subsequent shots (except Arc Shots) to hit that point for concentrated damage.
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Fuse Arrows: Triggered by Arc Shot, these arrows stick to the monster and detonate for significant damage.
Both are destroyed by Hailstorm, Dragon Piercer, and Thousand Dragons, triggering powerful explosions. Fuse Arrows lack Tracer Arrows' tracking.
Bow Skills and Abilities:
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The Bow emphasizes fluid movement and combo weaving.
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Thousand Dragons: (Y B while aiming and charging) A multi-arrow arc attack, effective at close range, especially with a Tracer Arrow.
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Dragon Piercer: (Y B) A piercing arrow, maximizing damage by passing through the monster. Usable mid-combo.
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Arc Shot: (B while aiming and charging) A charged area-of-effect attack, raining down arrows and Fuse Arrows on a targeted spot.
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Flying Swallow Shot: (Y during Charging Sidestep) A quick repositioning dodge with an arrow shot.
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Power Shot: (B after a regular arrow) A small arrow volley. Follow up with Power Volley (B again) for a powerful combo finisher. Both retain the previous arrow's charge level.
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Hailstorm: (Hold LB while aiming) A lock-on attack targeting up to ten items (Tracer/Fuse Arrows, Wounds). Charge time affects arrow count. Wounds inflict massive damage and temporary stun.
Tips and Tricks:
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Discerning Dodge: A perfectly timed dodge fully refills the Trick Gauge and maximizes charge level, enabling immediate powerful attacks.
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Constant Coating Use: Utilize Coatings liberally; their infinite nature makes them invaluable. Remember that monster ailment resistance increases with repeated applications.
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Mounted Attacks: Don't forget mounted combat; you can attack mid-air to mount and utilize the Bow's moveset while mounted, including Coatings and charged shots.
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Optimal Range: Monitor the reticle; the orange circle indicates maximum damage range.
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Wound Exploitation: Hailstorm's ability to target wounds is key to maximizing damage output.
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