Two Point Museum: A Curator's Guide to Building the Perfect Museum
Two Point Museum presents a unique challenge: creating thriving museums with diverse requirements. While each museum differs, some common elements remain constant: staff rest areas and visitor gift shops are essential, regardless of location. These rooms aren't merely for staff and guest satisfaction; they're fundamental building blocks.
Success in Two Point Museum hinges on building specific rooms. From staff training facilities and gift shops to essential restrooms, each museum needs a variety of rooms.
Access the "Rooms" tab (bottom menu) to select and build rooms. The game clearly displays the size and furniture requirements for each room—completion is impossible without meeting these minimums. Outline the room, then furnish it.
Each room has minimum size and essential furniture requirements, displayed at the top of the screen during construction. Place all required items and click the green checkmark to save. New room types unlock as you progress through the campaign; Sandbox mode unlocks all rooms from the start.
After initial construction, use the room's highlight menu (right side of the screen) to edit. The "Edit Room" option lets you resize, add tiles, and furnish further. While base requirements ensure functionality, feel free to expand and embellish. Save frequently used layouts as templates for efficient museum design.
Gift Shop
Feature | Details |
---|---|
Purpose | Sell Merchandise |
Base Cost | ,000 |
Required Size | 4x3 |
Required Furnishings | Trinket Stand (minimum, add more for variety) |
Required Staff | 1 Assistant per Checkout Counter |
Maximize profits by adding diverse displays (books, plush toys), themed to your museum. Efficient staff (one cashier per register) and strategic pricing optimize sales.
Staff Room
Feature | Details |
---|---|
Purpose | Revitalize Staff |
Base Cost | ,450 |
Required Size | 3x2 |
Required Furnishings | Bandage Boxes (essential) |
Required Staff | N/A |
Bandage Boxes are crucial for staff recovery after expeditions. Adding food and comfortable furniture boosts staff happiness. Consider staff-only doors for quick access.
Training Room
Feature | Details |
---|---|
Purpose | Develop Staff |
Base Cost | ,850 |
Required Size | 3x2 |
Required Furnishings | Training Library (essential) |
Required Staff | N/A |
Use the Training Library to assign staff to learn new traits, improving their efficiency. Training costs money but enhances staff capabilities.
Workshop
Feature | Details |
---|---|
Purpose | Build Interactive Displays |
Base Cost | ,500 |
Required Size | 4x4 |
Required Furnishings | Workshop Equipment (essential) |
Required Staff | 1 Janitor with Workshop qualifications |
Create interactive exhibits to boost museum Knowledge and Buzz. Assign dedicated staff to maximize output; creation times are significant.
Camera Room
Feature | Details |
---|---|
Purpose | Provide Museum Security |
Base Cost | ,825 |
Required Size | 3x2 |
Required Furnishings | Security Equipment (essential) |
Required Staff | 1 Security Guard with Camera Room qualifications |
Enhance security with cameras and view boxes. A dedicated security guard improves surveillance effectiveness.
Marketing Office
Feature | Details |
---|---|
Purpose | Promote the Museum |
Base Cost | ,100 |
Required Size | 2x2 |
Required Furnishings | Marketing Equipment (essential) |
Required Staff | 1 Assistant with Marketing qualifications |
Run marketing campaigns to attract more visitors, boosting donations. Adjust campaign settings to optimize cost-effectiveness.
Bathrooms
Feature | Details |
---|---|
Purpose | Provide Toilet Comfort |
Base Cost | ,100 |
Required Size | 2x1 |
Required Furnishings | Toilet Stalls (minimum) |
Required Staff | N/A |
Essential for staff and visitor comfort. Add extra stalls to reduce guest wait times; consider separate staff restrooms.
Cafeteria
Feature | Details |
---|---|
Purpose | Provide Food & Drink |
Base Cost | ,150 |
Required Size | 4x3 |
Required Furnishings | Serving Stations (minimum, add more for efficiency) |
Required Staff | 1 Assistant per Serving Station |
Increase food and drink sales. Ensure sufficient serving stations and staff to manage customer flow.
Aquarium
Feature | Details |
---|---|
Purpose | Home Sea Creatures |
Base Cost | ,400 |
Required Size | 4x3 |
Required Furnishings | Aquarium Tank (minimum, temperature control essential) |
Required Staff | 1 Expert in Marine Life |
House collected sea creatures, ensuring appropriate tank temperatures and filters for maintenance.
Polterguest Room
Feature | Details |
---|---|
Purpose | Home Spirits |
Base Cost | ,100 |
Required Size | 3x2 |
Required Furnishings | Specialized Door (essential), era-appropriate furniture |
Required Staff | 1 Expert in the Supernatural (to discover ghosts) |
Customize rooms to ghost preferences (based on era) to keep them happy and prevent visitor scares. Multiple compatible ghosts can share a room.
New Buildings
Feature | Details |
---|---|
Purpose | Building Interior Rooms |
Base Cost | 0 |
Required Size | 5x5 (minimum, expandable) |
Required Furnishings | None |
Required Staff | N/A |
Expand museum size and customize interior layouts using walls and fences. This tool allows for significant customization.
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