In Monster Hunter Wilds, the Hammer stands out as a high-impact weapon among the 14 available options. While lacking agility, its unique dodge mechanic, when mastered, allows for strategic openings. Consult the in-game guide (Settings > Info > Play Guide > Weapon Controls > Hammer) for platform-specific controls.
The Hammer's core function is straightforward: powerful blows. Despite its simple premise, the mechanics offer depth. It's surprisingly easy to learn.
The Hammer's charge mechanic is relatively simple, yet effective. Charging allows for devastating attacks without combo prerequisites. Movement is possible during charging (excluding sprinting), with a unique slide effect on inclines. Three charge levels exist:
Charge Step is a crucial maneuver. While charging, pressing the standard attack button initiates a directional dodge while retaining the charge. This allows for charged attacks immediately after evading enemy strikes. This is a game-changer for the Hammer's inherent slowness.
The Hammer boasts several advantages:
The Hammer's limitations are:
Various Hammer combos cater to different situations.
The basic combo (overhand smash x2, upswing) delivers significant damage quickly. However, the Big Bang combo generally surpasses it in raw damage. The upswing is useful for disrupting monster attacks. Requires stationary stance.
The Big Bang combo (five downward smashes) offers higher damage but requires precise positioning due to its short range. Missing a single hit breaks the combo.
Charged attacks offer variations depending on charge level:
Mighty Charge is a top damage option when an opening presents itself.
Spinning Bludgeon (a follow-up attack) is high-risk, high-reward. It delivers substantial damage and stun but leaves you vulnerable during its animation. Excellent against groups of smaller monsters.
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