Kingdom Come: Deliverance 2's Trosky region hides a captivating, easily-missed side quest: Miri Fajta. This family drama, initiated by speaking with the Voivode in the Nomads' camp, presents Henry with complex choices and unexpected twists, culminating in a cleverly concealed optimal ending. This guide ensures you achieve the best possible outcome.
Starting the Miri Fajta Quest:
Locate the Nomads' camp west of Trosky, near the lake. Speak with the Voivode, who will reveal his missing daughter, Marika. Converse with Marika's mother, Aranka, thoroughly – this boosts your scholarship skill. Examine Marika's tent; you only need to retrieve the scarf near the chest, bypassing a difficult lockpicking challenge.
Finding Marika:
Follow the
and speak with Bozhena, who provides clues to Marika's whereabouts. Near the quest marker's southwest, find a blood trail leading to a cave. Marika is inside. She requests her father's amulet and supplies for Bohush. Return to the camp to acquire these items.The Voivode, however, demands you rescue his captured son, Tibor, and provide a proper burial for his deceased son, Gejza, before receiving the amulet.
Rescuing Tibor:
This task is challenging, potentially harming your village reputation. Approach the search area stealthily; some locations are private. Tibor is held in the house near the barn in the southwest. You can attempt persuasion or intimidation with the hired hand, or, more effectively, enter through the window to free Tibor. After escaping, Tibor reveals information about his deceased brother.
Bury Gejza:
Tibor reveals Gejza's location. Speak to the woodcutter, who directs you to the foreman. Persuasion or intimidation are again options, or you can stealthily untie Gejza's body (tied to a tree northwest) and bury it at the designated location. A cutscene follows. Despite your efforts, the Voivode still withholds the amulet, demanding King Sigismund's letter, which Marika possesses. Before seeking the letter, gather the remaining supplies for Bohush.
Finding Supplies for Bohush:
Map MarkerAranka provides most supplies. For Comfrey, either purchase it from Barnaby or find it yourself in Zhelejov (west of the pond, along the western road).
Locating Voivode's Letter:
Return to Marika, give her the supplies, and negotiate: you'll only give the Voivode the letter in exchange for the amulet. She reveals the letter's location (inside a tree west of the quest marker). Give the letter to the Voivode. He will refuse the amulet. Stealing it is suboptimal. Speak to Tibor; he reveals the Voivode's gambling habit.
Achieving the Best Ending:
A new dialogue option appears with the Voivode. Choose it to propose a wager. Winning the horse race leads to a fistfight with Tibor (patience and perfect blocks are key). Losing the race leads to multiple bets, culminating in a dice game against the Voivode (unwinnable). Aranka provides a magically-weighted die to ensure victory. Winning the wager secures the amulet for Marika and her return to the camp.
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