Create an HTML5 Canvas Tile-Swapping Puzzle
This tutorial demonstrates building a dynamic tile-swapping puzzle game using HTML5 canvas and JavaScript. The game supports any image and offers adjustable difficulty levels.
Here's a playable demo:
Key Features & Browser Compatibility:
This puzzle is cross-browser compatible, tested on Safari, Firefox, and Chrome (versions supporting the canvas tag). All JavaScript code resides within a <script></script>
tag (except for initial variables).
1. Setting Up Variables:
The code begins by defining constants and variables:
const PUZZLE_HOVER_TINT = '#009900'; const canvas = document.querySelector("#canvas"); const stage = canvas.getContext("2d"); const img = new Image(); let difficulty = 4; let pieces; let puzzleWidth; let puzzleHeight; let pieceWidth; let pieceHeight; let currentPiece; let currentDropPiece; let mouse;
PUZZLE_HOVER_TINT
sets the hover highlight color. Other variables store canvas context, image reference, puzzle dimensions, currently manipulated piece data, and mouse coordinates.
2. Image Loading and Initialization:
The image is loaded, and puzzle dimensions are calculated based on the image and difficulty level:
img.onload = () => { pieceWidth = Math.floor(img.width / difficulty); pieceHeight = Math.floor(img.height / difficulty); puzzleWidth = pieceWidth * difficulty; puzzleHeight = pieceHeight * difficulty; canvas.width = puzzleWidth; canvas.height = puzzleHeight; initPuzzle(); }; img.src = "path/to/your/image.jpg"; // Replace with your image path
3. Puzzle Initialization (initPuzzle()
):
This function initializes the puzzle pieces, shuffles them, and draws the initial puzzle state. It creates an array pieces
, where each element represents a puzzle piece with its source (sx
, sy
) and destination (xPos
, yPos
) coordinates. The shuffle()
function (not shown but assumed to exist) randomizes the piece positions.
4. Handling User Interaction:
-
onPuzzleClick(e)
: This function detects clicks, determines the clicked piece, and initiates dragging. -
updatePuzzle(e)
: (Not fully shown) This function handles mouse movement during dragging, redrawing the canvas to show the piece's new position. -
pieceDropped(e)
: This function handles the release of the dragged piece, swapping it with the appropriate piece if a valid drop location is found. -
resetPuzzleAndCheckWin()
: Redraws the puzzle after a piece is dropped and checks for a win condition. -
gameOver()
: Resets the game and handles win conditions. -
updateDifficulty(e)
: Updates the difficulty level based on a slider's value and restarts the game.
The code uses stage.drawImage()
, stage.clearRect()
, stage.save()
, and stage.restore()
for efficient canvas manipulation. Mouse coordinates are carefully calculated using e.layerX
, e.layerY
, e.offsetX
, and e.offsetY
for cross-browser compatibility.
Conclusion:
This detailed explanation clarifies the code's functionality and structure. The use of functions enhances code organization and readability. The game's dynamic nature and adjustable difficulty make it a robust and engaging example of HTML5 canvas game development.
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