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Nightingale Best Realm Cards to Use

Emily Anne Brown
Release: 2025-03-04 00:02:12
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543 people have browsed it

Nightingale's best domain cards guide: efficient exploration and resource collection Want to know the best domain card selections in Nightingale games and what domain cards are used for? You are in the right place! This guide will explain everything about the realm card in detail: different card types, overall effects, and more. Let's get started!

Nightingale Best Realm Cards to Use Detailed explanation of Nightingale field cards

We need to understand what they are before discussing Nightingale's best realm cards. Domain cards are craftable items that you need to interact with the Arcane Transmission before you can place them. Depending on the device used, you can place three to five cards. These cards are needed if you want to open portals to different realms and explore (and extract resources).

These cards are divided into three categories: biome, secondary and primary. You need to place at least one Biome card, and then you can add up to two secondary and primary cards (again, depending on the device). Biome cards determine the nature of the location where the portal will take you to. If you place a swamp card, you will head to swamp. The secondary and primary cards determine the different creatures you will encounter during your adventure.

Nightingale Best Field Card Selection

Now we can discuss the best realm cards in Nightingale. However, it should be added: you can also use some of these cards in your hometown field through the Domain Transformer. You can only activate one secondary card at a time, but they can still give you some very useful effects. For example, the Reaper Studio card allows you to create tools that can achieve higher yields with lower endurance consumption. Of course, the damage will be reduced, but this card is for the purpose of obtaining resources, not fighting. The “Settler” card increases yields of refined building materials and crops and increases the firmness of your building, but at the cost of your endurance recovery is much slower. Therefore, when crops are not built or collected, remove them. The Thin Veil card allows you to move faster, jump further, and offsets a lot of fall damage (all with reduced endurance consumption), but increases the consumption of durability.

So these are some of the best cards to enable and deactivate in your home realm. As for Arcane Transmission Devices…we can’t really recommend the best cards. It all depends on what you want to achieve in other areas.

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