Fragpunk character strength rankings: offensive and defensive strategy guide
Fragpunk game has more than a dozen Lancer characters with their own characteristics, each with powerful unique skills and best application scenarios, thus forming an attractive strategic game. Based on the insights of gaming experience and creative director Xin Chang, this article provides a ranking of Fragpunk character strengths to help you make the best choices on both offense and defense.
It should be noted that Lancer selection is not the only consideration for Fragpunk. The choice of the best Lancer varies depending on the weapon you have (the same weapon cannot be selected again after the last round of death) and the fragment card selected by the team. However, in the current version of Fragpunk, some Lancers perform better in most cases.
This ranking is based on Fragpunk's main game mode, where players take turns to place and dismantle bombs at two bomb points. Fragpunk also offers team dead fights and casual modes, but according to the development team, these casual modes are not really balanced modes. In these modes, you can choose any Lancer you want to practice or improve your experience.
But in qualifying, you need to choose your role more carefully and play a specific strategic role in the team. This ranking takes into account this, and also takes into account the personal strength of each Lancer.
Fragpunk character strength rankings:
Occurrence side
Defense
Occurrence Lancer selection guide
Fragpunk intentionally designed resource pressure on both offense and defense. With two bomb points and five players, the defense can only distribute troops unevenly between the two locations that need protection.
Efficient offensive teams will take advantage of this feature and adopt a fast, direct and large-scale offensive strategy.
It turns out that concentrating most or even all attacking players quickly attacks a certain bomb point is so effective that the Fragpunk development team found it difficult to balance this.
Creative Director Xin Chang said in an interview with VG247: "In our tests, we found that players who can raid quickly are very powerful. For example, we thought it was not healthy to have a large number of characters who can raid quickly to target points because it didn't take much skill. Defending them is very difficult and makes the core gameplay even more boring because you can raid quickly and occupy target points every time."
"For this situation, we weaken this kind of character. But if a character is good at controlling the map or slowing down the pace, we think it's acceptable. We think it's healthier. It's better to keep this game mechanic, we don't want to make this kind of change, even if it's powerful."
Although the development team tries to undermine the strategy of fast raiding, this is still a very viable strategy in Fragpunk, especially when you build a team around it.
Chang said of which Lancers to choose during offense, "This combination is very powerful when attacking quickly."
"First is Sonar, she can use skills to make the footsteps lighter, so your opponent doesn't know you're raiding. The second is Zephyr, she can stealth and enter the target point, and the third is Sekret, she can turn into a scorpion and teleport to the area. Finally, Corona can sprint and use flash bullets."
Information is crucial when attacking quickly, it allows you to spot lurking defenders and their fortifications and easily bypass them without being raided.
This means Sonar and Kismet are extremely excellent offensive characters, as they both easily detect enemy teams, while also having other useful skills.
For example, Sonar has a skill with reduced footsteps, which is very effective for quick assaults and allows you to catch enemy teams by surprise.On the other hand, Kismet not only recognizes opponents, but also has an explosive grenade that can penetrate physical objects, allowing her to dig out hidden defenders and gain the upper hand in the subsequent gunfight.
Other good choices include some of the best mobile Lancers: Corona and Serket.
Serket Like the assault version of Kismet, her secondary skills allow her to drive out hidden defenders and lure them out. And her main skills allow her to move quickly on the map and catch the enemy unexpectedly.
Corona, on the other hand, is probably one of the best single-hand Lancers in Fragpunk. This is because his underrated flash bomb skill can blind the enemy after a short delay. You can basically reach a bottleneck, get the flash bang ready, then appear when it launches and easily eliminate any waiting defenders when they are disoriented. This obviously fits very well with his sprinting ability, which makes your position unpredictable. I also included Hollowpoint and Pathojen in Class A. If you are good at using sniper rifles,
Hollowpoint is an all-round genius. But it is slightly inferior when defending, because you can set up a camp while defending and use your single shot kill sniper rifle to monitor long-range vision. Unlike other therapists in games,
Pathojen can effectively participate in the offense with a regular main weapon, making her a versatile and valuable member of the offensive team. Even if you don't set up a camp, her support skill set can still turn the gunfight around and is also crucial when you switch to the defense that bombs are placed. One of the main ways for the defense to win is to consume the offensive side's health with traps and explosives in order to gain an advantage in a one-on-one gun battle; Pathojen eliminates this advantage.Other good, but less powerful offensive options include Broker and Zephyr.
Zephyr's stealth ability will definitely be very popular when the game is launched, but I found that she is a bit dependent on the situation and is easily discovered by stronger players. For example, I feel like the development team has weakened her footsteps and sounds like an elephant trampling in the rain forest. I actually prefer her performance in defense where she can hide in a specific area and then suddenly appear to destroy the enemy.
Broker, on the other hand, is very steady, I think I might be pushing him up to level A, but it's a bit slow in offense. For example, his bazooka ammunition is much slower than you think, so even if it's perfect for driving the defender, it's easy to dodge outside the bottleneck.
Defensive Lancer Selection Guide
Defense is difficult in Fragpunk. When so many Lancers have strong single-handed offense, it can be difficult to resist a wave of well-planned assaults.
This means that when you are defensive, you need to focus on working with your team and think about how your abilities combine to overcome your opponent.
"There are many defensive characters," Chang explained. "Jaguar can use many traps as passive skills, or Broker. Anyone who can set traps can defend.""But in reality, in actual game where 3 or 4 players raid together, even if you are on defense, there is no possibility of a character stopping them. That's why we think raiding is a bit unhealthy because the defender itself can be very powerful and you can't catch 3 or 4 people at the same time."
The honed sniper is extremely powerful in a high-risk, low-TTK shooting game like Fragpunk. This means that Hollowpoint's ability to use a single-shot kill sniper rifle and a regular fully automatic main weapon is so powerful that her ammunition quantity has been greatly weakened between beta and official versions.
"For Hollowpoint, we didn't weaken the gun itself, but weaken the bullet count," Chang said. "When you shoot, the TTK is still zero, and when you hit the target, you'll still feel very satisfied, but the bullet count is small and will replenish over time. Before that, it had 12 rounds, which is very powerful. But now you need to wait, it's not that powerful, but you can still get the same shooting experience." Hollowpoint is able to suppress vision and immediately eliminate threats from anyone in the enemy team, making her a must-have role in the hands of experts.
Or,
Sonar is excellent both offense and defense. Her detection radar provides important information and allows you to strengthen and defend against bomb points more effectively. Likewise,Kismet
is a very comprehensive Lancer, and her detection and explosion damage are always effective.
One way to defend against attacks through bottleneck points is to use range damage, while Broker can suppress a channel with his bazooka and grenades at the same time. Broker is one of the easier to understand Lancers, but his bazooka ammo speed and sputter damage take some time to adapt. It is best used against assault tactics against offensive teams. Unless the "doorless" fragment cards are used, most maps have very narrow bottlenecks around the bomb point, trying to mitigate some offensive advantages. If you can hit multiple enemies with one rocket, you will gain a huge advantage in combat. For his secondary abilities, you can use grenades as offensive weapons, but if you spread them on the ground, they will also persist—let you basically use them as mines around the target point. Enemy teams need to clear them – thus reminding you and your teammates of their position – or if they just walk inside them, you’ll be at a big advantage once there is an actual gunfight. Another way to defend against bottleneck points after range damage is to use traps, and getting scored damage to gain an advantage in subsequent gunfights is definitely key. This reminds you of The two main trap arrangements Lancer are Nitro and Jaguar. Nitro's automatic machine gun turret is concealed, powerful and easily distracts the attention of enemies trapped in its firepower. This makes her one of the best defensive Lancers to strengthen positions and turn the gunfight situation around after the enemy enters her killing zone. However, I found her iconic Chug-Chug remote control robot a little unsatisfactory. Its speed makes it perfect for reconnaissance, but its poor offensive ability makes it look weak--unlike the RC-XD in CoD. Nonetheless, information is very important in Fragpunk, treating it as a reconnaissance tool that allows you to plan your defenses for more meaningfulness.
On the other hand, Jaguar is a trap arrangement hero that focuses more on actively blocking assaults rather than passive defense. His lightning trap is good, and while far less than Nitro's, he contributes much more to the ongoing gunfight than other defensive Lancers.
His Lightning Cage secondary ability slows down and blinds enemies through bottleneck points, and you can then use it in combination with his T-power to discover them. This area control works well with Broker, but you can also destroy anyone trapped in the storm yourself. If used properly, this is a powerful tool to combat assaults, which makes Jaguar automatically one of the better defensive Lancers. Apart from these Lancers,
Zephyr is an interesting defensive option because, like in offense, she is a bit like a lone wolf, and it looks like she is not very much contributing to the entire team, but if she catches the enemy team off guard, she can complete huge critical moments. Although it's a more offensive Lancer, I found that Corona is actually pretty good when defending. He can quickly move between bomb points as he needs help and engage in a one-on-one gun battle with enemies breaking through other defenses. Finally, I'm not sure about Spider. I need more time to test his skill set in actual combat situations, but it seems to be very dependent on the situation. Maybe this will happen in every game and I'll be happy to move him where he should be.
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