


JavaScript-Based Animations Using Anime.js, Part 1: Targets and Properties
Anime.js, a lightweight JavaScript-based animation library that can be used to animation production of CSS attributes, SVG or DOM attributes on web pages. This library allows you to control aspects of an animation and provides multiple ways to specify the target element or the properties to be animated.
You have full control over the order in which animations are played and how different elements are synchronized. This library supports all modern browsers.
This tutorial series will guide you through all the features of Anime.js so that you can easily apply them to actual projects.
Before we dive into the topic, let's install the library first. You can install using npm or Bower by running the following command:
npm install animejs bower install animejs
You can also download the library and include it in your project, or link directly to the latest version of the library hosted on the CDN.
After the installation is successful, you can use this library to add interesting animations to the elements. We will start with the basics of the library and focus on one specific area at a time.
Specify the target element
To create any animation using Anime.js, you must call NodeList.
You can also use DOM nodes or NodeList as the value of the span tag. So far, we have done this by manually creating a wrapper in HTML. Now, we will learn how to get JavaScript to process tags. Here is our title element:
<h1 id="Have-a-Great-Day-Ahead">Have a Great Day Ahead</h1>
There are five separate words in the title, and we wrap each word in its own span label. Then assign the final result to the span tag, which should be zero. This is the CSS we use to style the title, and to use h1 span as a selector. The final value of the translateY attribute. We also use interleaving delays in animation initialization. You will learn more about interleaving in Anime.js in the next tutorial in this series.
This is a CodePen demonstration showing the greeting animation we just created. Click the Greet Me button to restart the animation.
Summary
In this tutorial, you learned all the ways to select target elements in Anime.js and how to animate different CSS attributes and attributes related to target elements. However, at this point we have no control over anything related to the actual animation.
In the next tutorial in this series, you will learn how to control the easing, delay, and duration of animations for different attributes (as groups and individually control). You will then learn how to control all these animation parameters for each element.
The above is the detailed content of JavaScript-Based Animations Using Anime.js, Part 1: Targets and Properties. For more information, please follow other related articles on the PHP Chinese website!

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