Magic: The Gathering's Commander format now has a new power level system: Commander Brackets. This system replaces the ambiguous numerical ranking (1-10) with a five-bracket system (1-5), each with specific criteria. This clarifies deck power levels and facilitates more balanced gameplay.
Wizards of the Coast's Commander Format Panel developed this system to provide concrete guidelines. It addresses common issues with the old system, where decks of vastly different power levels were often grouped together.
The new system defines five brackets, each representing a distinct power level. From casual, thematic decks to highly competitive tournament decks, the brackets offer a clearer understanding of a deck's strength. The system considers five key factors: two-card combos, extra turn generation, mass land destruction, tutor count, and the number of "Game Changer" cards included.
A "Game Changer" list functions similarly to a restricted list, identifying cards powerful enough to drastically alter game outcomes. The number of allowed "Game Changer" cards varies by bracket. Brackets One and Two prohibit them, Bracket Three allows three, while Brackets Four and Five have no restrictions. Crucially, a "Game Changer" commander counts towards the deck's total.
Game Changers | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
White | |||||||||||
Drannith Magistrate | Enlightened Tutor | Serra's Sanctum | Smothering Tithe | ||||||||
Trouble in Pairs | Blue | Expropriate | Force of Will | Fierce Guardianship | |||||||
Rhystic Study | Thassa's Oracle | Urza, Lord High Artificer | Mystical Tutor | ||||||||
Jin-Gitaxias, Core Augur | Black | Demonic Tutor | Imperial Seal | Opposition Agent | |||||||
Tergrid, God of Fright | Vampiric Tutor | Ad Nauseam | Red | Underworld Breach | Green | Vorniclex, Voice of Hunger | Gaea's Cradle | Multicolor | Yuriko, the Tiger's Shadow | Winota, Joiner of Forces | Grand Arbiter Augustin IV |
Colorless | |||||||||||
Ancient Tomb | Chrome Mox | The One Ring | The Tabernacle at Pendrell Vale | ||||||||
Trinisphere | Grim Monolith | Lion's Eye Diamond | Mox Diamond | ||||||||
Mana Vault | Glacial Chasm |
Bracket One focuses on thematic decks prioritizing fun and creativity over winning. Games often run longer, emphasizing enjoyment over cutthroat competition. This is ideal for unconventional or casual decks. Key features: No Game Changers, no extra turns, no two-card combos, no mass land destruction, minimal tutors.
Bracket Two represents the power level of preconstructed decks. Games are longer but offer opportunities for impactful plays. This bracket allows for some flavorful inclusions alongside functional cards. Key features: No Game Changers, no chained extra turns, no two-card combos, no mass land destruction, few tutors.
Bracket Three contains more powerful decks capable of consistent wins within six turns. These decks utilize strong cards without relying heavily on Game Changers or tutors. This represents the power level of many typical Commander decks. Key features: Up to three Game Changers, no chained extra turns, no early-game two-card combos, no mass land destruction.
Bracket Four allows for highly optimized decks with few restrictions beyond the banned list. Early-game combos and mass land destruction are permitted. Games can end quickly, but the high power level creates dynamic interactions.
cEDH (Competitive Commander) is the highest bracket, designed for tournament play. While deckbuilding rules are similar to Bracket Four, deck construction considers metagame factors and tournament strategies.
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