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How To Get and Use Spirit Keys in Two Point Museum

Jennifer Aniston
Release: 2025-03-17 16:07:23
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Unlocking the Netherworld's Secrets: A Guide to Spirit Keys

How To Get and Use Spirit Keys in Two Point Museum

Encountering mysterious ghost doors in the spooky Netherworld? You'll need a Spirit Key to proceed, and obtaining one isn't straightforward. This guide provides a step-by-step walkthrough to acquiring and using this crucial item.

Obtaining the Spirit Key:

  1. Reach Wailon Lodge: Progress through the game until you unlock Wailon Lodge, your paranormal museum and hotel. You'll find Netherworld paths blocked by ghost doors requiring a Spirit Key.

  2. Achieve 2 Stars in Memento Mile: Before crafting the Spirit Key, your first museum, Memento Mile, must have a 2-star rating. Complete tasks to upgrade its rating. This also unlocks Curator Class II, a prerequisite for key creation.

Crafting the Spirit Key:

  • Construct a Workshop: This requires a 4x4 space and costs $15,500. Ensure you have a Janitor with Workshop skills on your team.

  • Initiate the Spirit Key Project: Access the workstation within your Workshop, navigate to "Create Project > Expedition Cargo Items > Spirit Key." The crafting process costs $10,000 and takes 60 days.

Utilizing the Spirit Key:

  1. Select a Netherworld expedition requiring a Spirit Key to access new areas.

  2. During expedition preparation, add the Spirit Key as your Cargo Item. Note: Only one Cargo Item is permitted per expedition. The Spirit Key is consumed after use, requiring you to craft a new one for subsequent expeditions.

Important Considerations:

Expedition risks are significant; your staff may return injured, ill, or not at all. Carefully assess the risks and select staff with appropriate skills to mitigate potential negative outcomes.

In Conclusion:

Spirit Keys open up new, exciting Netherworld areas, but their single-use nature and crafting costs necessitate careful planning. Reach 2 stars in Memento Mile, build a Workshop, and prepare your staff for the challenges ahead. Remember, the Netherworld is a dangerous place, and not all your staff may return.

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