FragPunk: Detailed explanation of 13 unique Lancer characters and game strategy
FragPunk has 13 unique characters called Lancer, each with its unique abilities. This guide will provide you with detailed descriptions of each Lancer and its abilities to help you find the best character for your play style.
Note: You can click on the underlined Lancer name or image to view its detailed game guide.

Broker (Blasting Expert & Vision Control)
- (Q) Goddard's Vengeance – Launches shoulder-mounted rockets, deal damage and knock back enemies. Have two rounds of ammunition.
- (E) Smokestack Lightning – Throwing smoke bombs to create a wide range of smoke barriers on its path.
- (T) Cherry Bomb – Deploy an explosion trap bomb, triggered when the enemy approaches or is temporarily delayed.

Pathojen (Healing & Defense)
- (Q) Emotional Rescue – Throw a healing halo on the ground to restore teammates’ health.
- (E) Shroom Wall – Creates destructible walls that block doorways or enemies from moving.
- (T) Killer Queen – Place poison traps, which will cause continuous damage when triggered.
- (Passive) Chemical Romance – Immunotoxin damage, allowing it to resist certain enemies' attacks.

Kismet (Stealing & Detection)
- (Q) Hello Goodbye – Scan the front of Kismet to reveal the enemy's position.
- (E) Misery Angel - Throwing bombs, penetrating walls and bunkers to cause damage.
- (T) Walk on the Wild Side – Invisible and invincible for a short time, but Kismet cannot see the enemy while moving.

Corona (Aggression & Area Control)
- (Q) Fast Lane – Short sprint for quick repositioning or proactive attack.
- (E) Ashes to Ashes – Creates a burning battlefield on the ground, causing continuous damage to enemies while providing damage reduction and movement speed improvements to Corona.
- (T) Hothead – Blind the enemy in front of Corona after a brief delay, disrupting their aiming and movement.

Zephyr (Stealing & Assassination)
- (Q) Midnight Rambler – Invisible for a short period of time, but only use melee weapons when invisible. Invisibility will be canceled by taking damage or opening fire.
- (E) Fade Away – Create a large invisibility realm that extends Zephyr’s invisibility time. If Zephyr is attacked, the realm will disappear.
- (T) Get Back – Throwing beacons, allowing Zephyr to be teleported to the beacon without breaking the invisibility.

Serket (Ticket & Zone Control)
- (Q) Station to Station – Hidden Serket for a short time and then send her to the target location. Enemies in this area will appear as sandstorms.
- (E) Gold Dust Woman – Releases a dust tornado, move forward, slowing down the speed of enemies caught in it.
- (T) Dilemma – Throw a trap, pulling the enemy to the center when triggered.

Hollowpoint (Sniper & Tracking)
- (Q) Meteora – Switch to a live rail gun, dealing high damage and revealing enemies while aiming.
- (E) Smoke Screen – Deploy mobile smoke bombs to reveal enemies trapped in it.
- (T) Paparazzi - Throw a tracking trap, attaching to the enemy and exposing its position until it is destroyed.

Spider (Ticket & Trap Layout)
- (Q) Teleporter – Two teleporters are placed to quickly cross the battlefield.
- (E) Spirited Away – Throw a trap, teleporting enemies to where Spider was when he threw the trap.
- (T) Spider Web – Drop a trap to blind and slow the enemy who steps on it.

Axon (Melee Aggression & Blasting)
- (Q) Electric Guitar – Shotgun weapon, shot in burst form. Killing will replenish the grenade and allow gliding to move.
- (E) Sticky Fingers – Throw rebound sticky grenades, detonate after a brief delay or after sticking to the enemy.
- (T) Super Freak – Get temporary immune blindness to keep Axon aggressive in combat.

Jaguar (Traps & Vision Control)
- (Q) Live Wire – Deploy traps that deal damage to enemies that trigger it and slow down.
- (E) Electric Avenue – Summons large electric cages to block enemy vision and force them to reposition.
- (T) I Can See for Miles – Shows the number of enemies with low health or affected by Jaguar abilities in the front. It also increased his movement speed.

Nitro (Deployable Devices & Defense)
- (Q) Chug Chug ( chug chug) – Deploy controllable drones that can fire up to 10 bullets and then destroy themselves. Drones can be destroyed by enemies.
- (E) The Wall – Place small deployable walls as cover or block enemy movement.
- (T) Mr. PewPew – Deploy the sentry tower and automatically shoot at the enemy after a brief delay. Can be placed on walls or ground.

Chum (Train layout & interference)
- (Q) Chomper – Deploy Chomper, a small AI-controlled creature that will rush towards nearby enemies. Chomper can be destroyed by opponents.
- (E) Explosive Bait – Place a trap, explode when triggered, or can be fed to Chomper and turn it into an explosive Kamikaze Special Attack Unit.
- (T) Smoking Bait – Place a trap that produces smoke, or can be fed to Chomper to emit a continuous cloud of smoke.

Sonar (Vision Control & Interference)
- (Q) Echolocation – Deploy small devices that regularly scan enemy movements to reveal opponents within range.
- (E) Sonic Surge – emits sound waves that reveal and stun enemies, followed by delayed explosions, knocking them back and exposing their location.
- (T) Sound of Silence – Reduces the footsteps of Sonar and nearby teammates while also obtaining an immune echolocation scan.
Summarize
Each Lancer in FragPunk brings unique gameplay, from high damage fighters to secret assassins and defensive support characters. Whether you prefer explosive combat, sneaky strategy or strategic control, there is a Lancer that suits you. Try it out, find your favorite character and dominate the battlefield!
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