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MARVEL SNAP: Best Decks To Take Down Sanctum Showdown

Joseph Gordon-Levitt
Release: 2025-03-19 01:42:08
Original
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Master the skills and rewards of "Marvel Story" Sanctum Showdown mode! This guide will take you into the deepest understanding of Sanctum Showdown’s gameplay, deck building strategies, and generous rewards to help you stand out in the game. Whether you are a newbie in card games or experienced players, you can benefit greatly from it.

What is Sanctum Showdown?

Marvel Snap: Best Decks To Take Down Sanctum Showdown

Sanctum Showdown is the latest limited-time mode launched by Marvel Story. It abandons the traditional three-zone battle mode and instead adopts a more direct single-zone points system. The goal of the game is no longer the score competition after the end of the six rounds, but the first side to reach 16 Sanctum points to win. Even if you fail, you can earn Sanctum points accumulated in the game.

Sanctum points mechanism

Entering this mode requires the consumption of reels. Get two free reels every eight hours, or spend 40 Charm values ​​to buy an extra three. Remember to collect the reels regularly.

At the beginning of the game, you hold three cards in hand and draw one for each turn. In the first two rounds, each of the three areas is worth one point. Starting from the third round, the value of the designated Sanctum area increases to four points, while the other areas are still one point. Both you and your opponent can choose "Snap" to increase the value of the Sanctum area to six points.

Players who have reached or exceeded 16 points will win and will receive a reel return after winning. Increase the Sanctum level to get Charm Points for purchases in the store.

Shop Rewards

Here are the rewards you can redeemed with Charm Values:

thing Charm value
Portal card draw 1200
Series 4/5 Cards 2250
Graphic Border 200
3 scrolls 40
expression 1500
Title/Avatar 40
Advanced borders 600
frame 400
1500 credit points 800
500 credit points 275
100 credit points 55
50 credit points 30

Prioritize the acquisition of three cards unique to Sanctum Showdown: Uncle Ben, Laufi and Gorgon.

Deck building suggestions

Marvel Snap: Best Decks To Take Down Sanctum Showdown

The key to Sanctum Showdown mode is to quickly play high-profile four-cost cards. Because of the short turn count, you don't have enough time to make complex combinations to reverse the situation. It is recommended to avoid using six-cost cards, as four-cost cards of the same cost are generally more efficient. Please note that there is a card disabled list in this mode.

Ranking and Rewards

Marvel Snap: Best Decks To Take Down Sanctum Showdown

Improve the ranking to get Charisma and reels. The seven levels correspond to different rewards:

grade Obtain charm value Obtain the scroll Obtain the title
Newbie
Beginner 500 4 Welcome to the Showdown
believer 500 4
Mage 500 4
apprentice 750 4
Librarian 1000 5
Supreme Master 1500 5 Sorceror Supreme

Recommended decks

Marvel Snap: Best Decks To Take Down Sanctum Showdown

The following are three efficient decks, with usage strategies:

Sanctum Showdown deck 1: Mobile deck

Marvel Snap: Best Decks To Take Down Sanctum Showdown

The core of this deck is to use the "move" mechanism to maximize the card's attribute value through cards such as Fireman and Vulture.

Card name cost property Effect
Rocket Raccoon 1 1 Appearance: If the opponent places a card in this area of ​​this turn, then 4 attributes.
Alanya 1 2 Activate: Makes you place the card 1 attribute next and moves it to the right.
Ghost spider 1 2 Appearance: The last card you placed moved here.
Fireman 1 2 When this card moves, its attributes double.
Iron Fist 1 2 Appearance: After you place the next card, move it to the left by an area.
Witch 2 1 Continued: You can move one other card out of this area per turn.
dagger 2 2 When this card moves to a certain area, each enemy card has 2 attributes.
Star Lord 2 2 Appearance: If the opponent places a card in this area of ​​this turn, then 4 attributes.
Doctor Strange 2 3 Appear: Move the card with the highest attributes to this area.
Vulture 3 3 When this card moves, 6 attributes.
Gladiator 3 8 Appearance: Add a card from the opponent's library to the opponent's side of this area. If its attributes are low, destroy it.
Kur Obison 4 10 You can only place this card in areas with 1-cost cards.

Sanctum Showdown deck 2: Discard deck

Marvel Snap: Best Decks To Take Down Sanctum Showdown

The core of this deck is to use Hela to revive high-attribute cards by folding.

Card name cost property Effect
Rocket Raccoon 1 1 Appearance: If the opponent places a card in this area of ​​this turn, then 4 attributes.
Black Knight 1 2 After you have discarded a card, add the ebony blade to your hand with the same attributes as that card. (Once per game)
Blade 1 3 Appear: Discard the card on the far right in your hand.
Star Lord 2 2 Appearance: If the opponent places a card in this area of ​​this turn, then 4 attributes.
Gambler 3 3 Appearance: Discard one of your cards to destroy a random enemy card.
Valkyrie 3 5 Appear: Discard the most expensive card in your hand.
Sword Saint 3 7 Appearance: Discard an odd fee card in your hand.
Ghost Knight 4 4 Appear: Bring one of your discarded cards back to this area.
War Machine 4 6 Continue: Nothing can stop you from placing cards anywhere.
Hela 6 9 Appear: For each of these different fees, resurrect one of your discarded cards to a random area.
Infinite 6 20 If you placed a card last turn, you cannot place this card .
Scar 7 12 For each card with 10 or higher, the fee is reduced by 2.

Sanctum Showdown deck 3: Continuous deck

Marvel Snap: Best Decks To Take Down Sanctum Showdown

This deck uses Sauron to remove the limit of the persistent card, and plays high damage with other high-attribute cards.

Card name cost property Effect
Captain America 1 2 Appearance: Make the card 2 attributes top of your library.
zero 1 3 Appearance: Remove the effect of the card you placed next.
Obsidian Demon 1 7 You cannot place this card after 3 turns. Continued: You cannot place any cards in this area.
armor 2 3 Continue: Cards in this area cannot be destroyed.
lizard 2 6 Continued: If the opponent has 4 cards in this area, then -4 attributes.
Sauron 3 4 Appear: Removes the effects of all the persistent cards in your hands and in the deck library.
Shuli 4 3 Appearance: If you place the next card in this area, its attributes double.
Mary Typhoid 4 10 Continue: Your other cards in this area -2 attributes.
Vision 5 8 You can move this card each turn.
Red Skull 5 14 Continue: Enemy Card 2 attributes in this area.
Mission Master 6 0 Appearance: Set the properties of this card to the same as the one you placed last time. (If possible)
Infinite 6 20 If you placed a card last turn, you cannot place this card .

Choose the deck that best suits your game style and try different strategies boldly, and wish you great results in Sanctum Showdown mode!

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