The "Hunting: Giant Edition" event guide for Roblox game Pressure
Pressure is a popular game on the Roblox platform, inspired by the popular game Doors. In the game, players need to shuttle through multiple rooms of an underwater facility, while avoiding and fighting against various terrifying entities.
Currently, Pressure is participating in the large-scale event "Hunting: Giant Edition", where players need to complete various challenges in different games to collect tokens. These tokens can be used to unlock exclusive items for Roblox avatars. To obtain tokens, players need to complete an extremely challenging level, making it one of the most difficult tasks in the Hunting activity.
To start the event challenge, after entering Pressure, click "Yes" in the prompt . If you close the interface, you can still access the beacon by walking through the lobby, walking across the bridge, and looking for a yellow glowing beacon marked 0/1–0/2 player capacity .
In this special event mode, players must return to Gate 1 from Gate 40 while fighting three unique entities . In the process, players need to find access codes to unlock the door and avoid being caught by hostile creatures lurking in the facility.
This particular game mode contains three horror entities that will make it difficult for players to reach the end of the facility. Each entity has its own unique mechanism, so understanding how to fight them is crucial to survival.
Appearance | A skeletal humanoid creature with deformed eyes, wearing military uniforms and having slender hands. |
mechanism | The bender moves only when the player is not looking at it. This makes navigation even more difficult, as players have to observe their surroundings while ensuring that the creatures are not close enough to attack. |
Damage output | Each attack deals 25 to 50 points of damage . |
Warning Signs | It makes a sound when it appears through the trap door or hides in the locker. |
Always watch the bender as you travel through the room. Ignoring it for a long time increases the risk of being attacked .
Appearance | A deep-sea fish creature lurking around the player. |
mechanism | The only way to avoid the little one is to hide in the locker before it reaches you. |
Damage output | Death immediately |
Warning Signs | A low, loud sound will be made when approaching. |
Use the bending as an early warning system. When the bender suddenly hides in the locker, it means that the little one is coming . Once you see this, find a locker immediately and hide in order to avoid losing all progress.
Appearance | The creature made of scrap metal and concrete has a huge glowing eye on top. |
mechanism | Unless you stun it with a flash beacon, the tin monster will quickly catch up and attack the player . |
Damage output | Each attack deals 20 damage . |
Warning Signs | When it appears, a treble scream from the direction it runs. |
You will hear a high-pitched warning when the tin monster is about to attack. Quickly equip the flash beacon and use it to stun the tin monster and force it to retreat . Be careful that if the flash beacon is activated too early, it may not stun the tin monster, making you vulnerable due to cooldown.
Successfully completing the Hunting: Giant Edition challenge in Pressure requires a full understanding of physical mechanics and clever room navigation . Here are some important survival tips.
At the beginning of the challenge, look for healing items before the entity appears . Look for BL1 (Neloprophine), a bright yellow syringe that can restore 25 health points . You can find it in the beginning and throughout the run.
The entity will not start to appear until the second room of the game. Take the opportunity to find these syringes . In the game, don't ignore the yellow glow that is unique to these syringes to find them easily.
The bending will follow you throughout the run. If you ignore it for a long time, it will disappear and be closer to you in the trapdoor on the ceiling . Be careful to avoid obstacles and gaps while paying attention to it.
The doors will only open when you look at them , so you can't keep staring at the bender. You need to be distanced from it to see where you are going correctly . In one or two rooms you will find several holes and planks that need to be crossed, which is actually impossible if you don't look back.
If you need to check your surroundings, use a flash beacon to temporarily stop the benders , giving you a little time to adjust, a second of stun time.
Whenever the little bit is approaching, the bender hides in the locker . If you see the bender hiding, or hear the metal sound of the locker, it is a signal that you immediately find a locker for yourself and hide in order to avoid a small attack.
The bendinger won't attack you when heading to the locker . The best way is to find a storage locker for yourself as soon as possible.
When the tin monster appears, you hear a unique treble . Equip the flash beacon and fire it at the right time, stunning the tin monster before it attacks. Be precise – using it too early will trigger a two to three-second cooldown, making you vulnerable.
Some rooms will be locked in code , making the challenge even more difficult. Search for codes while keeping the bender within your field of view to avoid being attacked. Once you get the code and enter it, the Bender won't attack you until you pass through the threshold of the door. But if you leave without opening the door, it will continue to chase you.
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