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Quests With Time Limits Explained KCD2 | Timed Quests

Lisa Kudrow
Release: 2025-03-20 02:25:10
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Quests With Time Limits Explained KCD2 | Timed Quests

Some quests in Kingdom Come: Deliverance 2 are timed, meaning if you take too long, objectives can change, NPCs can move on without you, or you might fail a quest entirely. However, the game usually gives clear warnings when time is a factor.

Here’s a breakdown of how timed quests work, how to spot them, what happens if you miss a timed quest (e.g. failing the quest), and more.

How to Tell if a Quest is Timed

  1. "No Time to Lose" Message – If you try to sleep, wait, or fast travel, the game may tell you there's no time to waste. This is a clear indicator that you're on a timed mission.

  2. NPCs Mention Urgency – If a character tells you that something needs to happen soon, don’t ignore them.

  3. Escorting or Joining Groups – Some quests involve traveling with NPCs. If you delay too long, they might leave without you.

  4. Dynamic World Progression – Some quests advance whether you’re there or not. Ignoring them might cause events to happen differently.

Main Quests with Time Limits

Some parts of the main quests do have limited times. Here are a few examples (note that this is not an entire list, so pay attention to all of the dialogue in each quest).

1. Lord Semine’s Ride to Treskowitz

  • If you follow the blacksmith’s questline and meet the lords in Semine, they invite you to join a ride to Treskowitz.

  • If you don’t join them within a few days, they leave without you, and the quest changes.

2. The Lost Honor Quest

  • Players have reported failing this quest after taking too long doing side activities.

  • No in-game warning is given, so be careful about delaying too much.

3. The Invaders Quest

  • There’s a timer, but if you miss the original deadline, the quest still happens—it just picks up at a later point with different outcomes.

4. Post-Battle Sequences

  • After a major battle or skirmish, resting too long can make NPCs move on without you, affecting the story or rewards.

Side Quests That Can Expire

The same can be said for side quests. Here are a few examples.

1. Feuding Farmers (Pasture Dispute)

  • Some players completed a different quest first and later received a "Quest Failed" for this one.

  • There was no clear time warning, so this might be linked to world progression.

2. Escort and Chase Missions

  • If a quest involves chasing someone or tracking an animal, you can’t delay too long or the target may disappear.

  • This is more situational and usually common sense—if someone is running, don’t go sightseeing first.

Can You Fail Quests Before Starting Them?

So far, most quests in Kingdom Come: Deliverance 2 remain available until you begin them. Unlike KCD1, where quests could expire before you even found them, this game seems to be more forgiving. However, some objectives within quests can fail if you take too long.

For example:

  • If a quest involves helping someone in danger, waiting too long might result in their death or disappearance.

  • Events can progress without you, meaning you’ll miss out on certain story elements.

What Happens If You Miss a Timed Quest?

  • Some quests fail entirely and disappear from your log.

  • Others update automatically to a later stage of the story.

  • NPCs may react differently if you arrive late, sometimes expressing frustration.

How to Avoid Missing Timed Quests

  1. Pay attention to NPC dialogue – If they emphasize urgency, don’t delay.

  2. Watch for in-game warnings – If you get a "No Time to Lose" message, don’t try to sleep or travel away.

  3. Prioritize Main Quests with Groups – If an NPC is waiting for you, get there before they leave.

  4. Check for consequences before delaying – If you’re unsure whether a quest is timed, look for hints in the journal or NPC dialogue.

Final Thoughts

Timed quests do exist in Kingdom Come: Deliverance 2, but the game is much clearer about them than its predecessor. Most of the time, if you're about to miss something important, you'll get a warning or a logical clue.

That said, don’t assume every quest will wait forever. If a quest feels urgent, do it before going on a hunting trip for a week.

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