In a abandoned facility, you have only one goal: collect enough scrap to pay off your debt before the tax collector deletes your archive. This is not just a financial management game, you also have to avoid all kinds of weird monsters and avoid being squashed by the extraction platform. Doesn't it sound very familiar?
If you've played The Deadly Company, you'll find a familiar feeling here. You, along with up to five unlucky guys, load valuables on a cart while also rushing through the creepy monster maze that looks like they crawled out of your sleep paralysis nightmare. There is no established strategy here, just panic, teamwork and some bad decisions.
The physics-based handling system is the essence of the game. The heavy items do feel heavy, meaning half of the challenge is just trying to clumsyly stuff a grand piano into the cart while your friend is yelling at you to make you hurry up. It has elements of horror and comic comedy.
Oh, you can also use the text to voice function to communicate with each other. This alone guarantees a constant stream of crazy moments.
The monsters in REPO are well designed, ranging from "a little creepy" to "I'll never sleep again." Some monsters lurk in the shadows, others hunt you, and others are just to destroy your plans, like a toddler who just learned to throw things. You can fight back by buying weapons, which is a nice change compared to simply running away and screaming.
What's the best? Every monster is unique. For a while you are still avoiding a floating deformed monster, but the next moment you are informed by a goblin. There will never be dull moments unless you count the moments before a horror incident.
Once you reach the quota, it's time to withdraw. This requires careful pushing your cart onto the platform while praying that no one on your team does stupid things. There is a 3-second countdown before the platform launches, which means that if you are still standing on it, you will become a modern work of art.
After that, you need to rush back to the truck and finish the escape. Very simple, right? It's different when everything in the building suddenly wants a piece of your meat.
What is the biggest problem at the moment? There is no public matching system. If you don't have friends to play with, you can only play single-player (which is scary), or find teams through Discord. This is not a big problem, but the in-game lobby system will make the game better.
Also, there are some minor errors popping up here and there, but nothing will completely ruin the gaming experience. Just some classic early access issues.
REPO is one of the best physics-based horror games available. It combines clever mechanisms, funny physical effects and truly frightening moments in a novel way. It's already great and if the matching system is added it could be one of the best cooperative horror games of the year.
Just don't stand on the extraction platform...
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