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Best Commander Abilities and Commendations in Civ 7

Christopher Nolan
Release: 2025-03-21 01:12:16
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Conquer Civilization 7: The Best Skills Guide for Commander Units

Improving the commander unit level is crucial to developing a strong army in Civilization 7. The best skills depend on your goals, play style and situation, but each unit type has some skills that are very useful for any civilization.

Remember that you can have multiple commanders, so focusing on different types of skills for each commander is a good strategy. While it’s great to have a variety of skills among different commanders, you need to make sure you have the best commander with the best skills.

Rewards will be unlocked when reaching the bottom of the skill tree, these are powerful skills that should be prioritized for early acquisition. When selecting skills early, you need to quickly complete a skill tree to receive a reward. Land and Navy Commanders have five reward options, but Air Force Commanders have only three.

Army Commander's Best Skills

Best Commander Ability and Comments in Civ 7

Army Commanders unlocked in ancient times, so you will have many opportunities to level up these units. Here are the best skills for Army Commanders:

  • Initiative: The unit can move after being unpacked by the commander.
  • Advancement: Infantry and cavalry have the ability to attack first; 5 attack power when full health.
  • Regiments: 2 unit slots and faster reinforcement speed.
  • Pathfinder: Land units within the commander's limits ignore terrain movement.
  • Area Denial: Commander range application control area.

Army Commander Best Award:

  • Valor: Grants "Second Chance" ability to gain additional attack and 2 mobility powers in the commander's range.
  • Merit: Increase the commander's range by 1.

Navy Commander's Best Skills

Best Commander Ability and Comments in Civ 7

Naval Commanders unlock in the Age of Exploration and are very useful in providing mobile and combat bonuses to other naval units. Here are the best skills for naval commanders:

  • Spotter: Increases attack range for all naval units within the commander's range.
  • Gunfire Support: Naval units within the commander's range unlock sputter damage ability, causing 50% damage to their target neighboring areas.
  • Flotilla: 2 units slots, land units can be loaded into commanders.
  • Dead Reckoning: The commander applies the control area within its range.
  • Charts: 1 moving force when loading unit.

Navy Commander Best Award:

  • Valor: Grants "Second Chance" ability to gain an additional attack and 2 mobility power in the commander's range.
  • Merit: Increase the commander's range by 1.

Best Skills for Air Force Squadron Commander

Best Commander Ability and Comments in Civ 7

Air Force Squadron Commanders unlocked in the modern era and are the perfect way to disperse troops and win war in Civilization 7.

  • Combat Spread: Units within the commander's range gain the ability to attack first, and increase the combat intensity by 5 when full health.
  • Obliteration: The loaded bomber unit unlocks the sputtering damage ability, causing 50% damage to its target adjacent areas.
  • Advanced Landing Ground: 2 units slots, 10 combat intensity during defense.
  • Aerial Reconnaissance: Provides regional vision to reveal any reinforcements and any stealth units heading to enemy commanders.
  • Airborne Forces: Unlock airdrop capabilities. Infantry units can be loaded into commanders and deployed within range.

Air Force Squadron Commander Best Award:

  • Service: Loading air unit 2 movement force.

Best skills for aviation commanders

Best Commander Ability and Comments in Civ 7

Air Force Commanders unlocked in the modern era and serve as a perfect defense for invading enemies.

  • Combat Spread: Units within the commander's range gain the ability to attack first, and increase the combat intensity by 5 when full health.
  • Ace: Loaded fighter 1 interception range.
  • Obliteration: The loaded bomber unit unlocks the sputtering damage ability, causing 50% damage to its target adjacent areas.
  • Aerial Reconnaissance: Provides regional vision to reveal any reinforcements and any stealth units heading to enemy commanders.

Air Force Commander Best Award:

  • Order: Loading air units 5 combat intensity.

Best Skills for Aircraft Carrier

Best Commander Ability and Comments in Civ 7

The aircraft carriers are unlocked in the modern era and are an excellent way to transport air units from a distance to counter navy and air enemies.

  • Ace: Loaded fighter 1 interception range.
  • Obliteration: The loaded bomber unit unlocks the sputtering damage ability, causing 50% damage to its target adjacent areas.
  • Flight Deck: 2 units slots, loaded air unit 1 movement force.
  • Torpedo Bombers: Loading ground attack air units and bombers against naval units 5 combat intensity.

Best Award for aircraft carrier:

  • Service: Loading air unit 2 movement force.

Overall, the Commander Unit has many useful skills, and the skills you choose may vary due to different combat situations. However, some skills are so good that they can’t be given up, and having them gives you an advantage when fighting other leaders. For example, if you have a large army, allowing 2 unit slot skills is crucial to maintaining the army in various eras. Commanders can improve combat power in other units, but the mobility bonus will benefit your army in more cases.

Another important consideration is when each commander unit is unlocked. Your priorities may change as you develop in every era. As you enter a new era and unlock additional commander unit types, consider the enemy's threat level, whether you expect war, and what areas of your army need to be improved.

Army and Navy Commanders have several award options, but bravery and merit are generally the best choices. Charity is an amazing ability to catch your opponent off guard with two attacks per turn. Merit is a great choice because adding scope will enhance many of your other abilities, especially among some of the best leaders in Civilization 7. The award of the air commander unit shall be based on the commander's movement distance. Air Forces can prioritize the use of Order Awards to increase strike power, but other units can move, making service the best choice.

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