What makes Assassin's Creed: Shadow unique is its background setting in the Warring States Period in Japan and its real historical figures as one of its main characters.
The existence of Miyasuke, one of the protagonists of the game, has brought more challenges to the official status of the game. This is not common in the Assassin's Creed series, and Ubisoft seems to be more cautious about it, introducing a new feature called "Official History Mode".
As the name suggests, "Official History Mode" is a setting in "Assassin's Creed: Shadow" that triggers the "Official History" plot in cutscenes. This is because Shadow is similar to Odyssey and Valhalla, with RPG elements that players can sometimes choose dialogue options.
When official history mode is not enabled, players can freely select any option in the conversation. However, if the official history mode is turned on, the game will automatically select the dialogue option, remove the player's right to choose, thereby showing the "official history" plot.
Official History mode cannot be turned on or off during a single game. Once on or off is selected, this mode will continue throughout the game. Please choose carefully!
The official history model seems to have little change at first glance, but in fact it has a profound impact on the story of "Assassin's Creed: Shadow". There are fewer dialogue options in the early game, and the results are usually the same, but many late tasks seem to offer some significant choices, such as choosing to forgive or attack someone.
In my experience, most major choices don’t actually give players control over the narrative, and the results are the same in most cases. But there are some exceptions.
For example, one of the game's first conversation choices is Yasuke's choice whether to talk to Oda Nobunaga or stay silent. In any case, the end result is the same , but in official history mode, Yasuke will talk directly to Nobunaga without the player's choice.
However, in the later stages of the game, Naoe Naoe and Yasuke will have more choices in the conversation. Some of them are just background settings and have little impact, but if the official history mode is not turned on, some romantic plots and secondary goals can be determined . But if you choose the official history mode, the choice will be automatically made every time.
The official history mode not only determines the result of the main plot cutscene, but also applies to ally quests and side quests . The easiest way to understand it is that it basically removes the dialogue choices from the game and presents a fixed story. There are no obvious advantages and disadvantages of doing this, but I recommend turning off the official history mode for more freedom of conversation.
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