Review: None Shall Intrude
"No one dares to commit crimes" released on January 20, 2025 subverts the traditional RPG game mode. You no longer play the noble hero, but the ultimate boss that is immortal. Imagine playing the evil character who becomes Chaos, guarding your territory, and defending waves of self-righteous heroes-they obviously haven't realized how small they are.
After playing the game all night long, we wrote this review of No One Dare to Blame and summarize everything you need to know.
Gameplay: A unique Roguelike
The game uses a Roguelike card building system, where you can combine elemental powers such as fire, wind, and earth to eliminate enemies in a creative way. You will soon realize that this is not just brute force—it is also a "hero" who dares to challenge your rule.
A prominent feature is the inhalation/expiration mechanism. You "inhale" to accumulate strength, and "exhale" to release devastating attacks. It's like holding your breath before blowing out birthday candles - except that the candles are enemies and "wishes" are their destruction. Add to that fury meter that allows you to wipe out the entire hero group and you will experience a game loop that is both strategic and extremely satisfying.
World Design: Not completely open, but still fascinating
"No One Dare to Break" does not have a broad open world. Instead, you will select the path through a map-based propulsion system. Each area – whether it’s dense forests, snow-covered mountains or burning deserts – offers unique challenges and atmospheres. It keeps fresh without the need for a vast purposeless sandbox. Additionally, program-generated encounters ensure that each game experience is different, so you won't get tired of repeatedly defending the same turf.
Pictures and sound effects: exquisite, bloody and exciting
The hand-painted 2D art style is absolutely amazing. From gloomy forests to desolate wastelands, every environment comes to life. Those heroes—poor guys—have unique designs that make it even more fun to destroy them.
The sound design is also commendable. The rhythm of the music during the battle is accelerated, and the music is soft during the calm moments, creating the atmosphere perfectly. What attack sound effects? They make you feel like a real force of nature. Nothing can better reflect the majesty of the "Ultimate BOSS" than the sound of the broken armor of the Hell Knight.
Some shortcomings
Not everything is perfect. Fire strategy may be too strong – if you like to set everything on fire, this is your moment, but it may need to balance in future updates. The user interface is also slightly clumsy, which can be slightly frustrating when browsing decks and menus early on. Although it is not a destructive problem, it is worth mentioning.
Playability: High risk, endless fun
Each game takes about 10-20 hours, depending on your meticulousness. With new cards, relics and challenges unlocked, the game almost beggs you to start the game again. Procedural generation means that no two game experiences are the same, so you can keep returning and destroying new heroes in new ways. To be honest, when the ultimate boss is never out of date.
Our review: Should you play?
Absolutely. No one dares to offend is a unique, beautifully designed game that takes risks and succeeds. The perfect blend of strategy, combat and art makes it difficult to let go. Sure, it has some minor balance and UI issues, but this is just a small flaw in an otherwise excellent experience.
If you like card building games, Roguelike games, or just want to unleash the evil inside you, this game is absolutely worth the money and costs $14.99 (there are also a promotion at the time of writing). Embrace chaos. Protect your territory. Don't feel bad for those heroes - they know what they are doing.
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