Dungeons & Dragons: What is Attunement?
In the world of Dungeons & Dragons (D&D), magic items are highly prized treasures adventurers seek. These items vary greatly in power and function, offering everything from minor conveniences to significant combat advantages. A key aspect of many magic items is the concept of "attunement." This guide explains attunement in D&D 5e, clarifying its rules and implications.
Updated March 27, 2025, by Jack Filsinger: This guide has been updated to reflect the latest rules on attunement from the 2024 Player's Handbook, covering attunement limits, the attunement process, and how attunement interacts with other game mechanics.
Understanding Attunement
Attunement represents a unique magical link between a creature and a magic item. This bond is essential for accessing the item's magical properties. Only the attuned creature can benefit from the item's effects. For instance, a Ring of Protection grants an AC bonus only to the wearer who has attuned to it. Removing the ring prevents others from benefiting unless they also attune to it. Crucially, only one creature can be attuned to a specific item at any given time. While a magic item might offer non-magical benefits (like armor providing protection), its magical enhancements are inaccessible without attunement.
Here's a summary of key attunement rules:
Attunement Rule | Details |
---|---|
Item Attunement Limit | A character can only attune to a maximum of three items simultaneously. |
No Stacking | Attuning to multiple copies of the same item doesn't stack their effects. |
Common Sense Restriction | You cannot attune to and use multiple items that serve the same purpose (e.g., two pairs of magical boots). |
Attuning to an Item
Attuning requires a character to spend a short rest (one hour) focusing intently on the item, studying its properties, or practicing its use. After the short rest, the attunement is complete, and the character can utilize the item's magical abilities. Note that a character can only attune to one item per short rest. Attempting to learn an item's properties during a short rest prevents simultaneous attunement to that same item.
Artificers and Attunement
Introduced in Tasha's Cauldron of Everything, the artificer class is uniquely tied to magic item creation and use. Artificers can attune to items instantly. Their attunement limit increases with level:
Artificer Level | Attunement Max |
---|---|
1-10 | 3 |
11-14 | 4 |
15-18 | 5 |
19 | 6 |
Ending Attunement
Several scenarios can end attunement:
End Attunement Method | Details |
---|---|
Prerequisites Unmet | Failure to meet an item's ongoing requirements breaks the attunement. |
Distance | Being 100 feet or more away from the item for 24 hours or longer ends attunement. |
Death | Death automatically ends all attunements. |
Another Attunement | Another creature forcefully attuning to the item ends your attunement. |
Voluntary | A character can voluntarily end attunement by spending a short rest focused on the item. |
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