Atomfall: Robotics Facility Guide
Navigating Atomfall's Robotics Lab: A Comprehensive Guide
The Interchange's Robotics Lab is a heavily guarded area brimming with Atomfall's darkest secrets. This perilous location is packed with automated turrets, hostile combat robots, and other environmental hazards. However, the potential rewards—including valuable supplies like Training Stimulants and ammunition—make it a worthwhile, albeit risky, venture. Furthermore, accessing the lab is crucial for completing Doctor Garrow's storyline and unlocking all game endings.
Accessing the Robotics Lab
The Robotics Lab lies deep within the Interchange, nestled between Data Stores Bravo and Delta. To reach it, you must enter the Interchange from either Skethermoor or Slatten Dale. Approaching from Skethermoor is recommended. Data Store Bravo requires power to open the Robotics Lab door, necessitating a Signal Redirector, obtainable from Skethermoor Prison or the Protocol Field Station.
Two gun turrets guard the door, and two patrolling robots (one with a machine gun, the other a flamethrower) pose additional threats. Defeating these robots yields Atomic Batteries, useful for powering other Data Stores. Use the Signal Redirector at the sides of the Robotics Lab door to disable the turrets. A note from a deceased scientist near the door falsely suggests a Signal Redirector inside the lab; ignore this.
Essential Preparations
Before venturing into the Robotics Lab, ensure you have:
- A Signal Redirector
- A rifle, handgun, shotgun, and ample ammunition for each
- Bandages and crafting materials
- Burn Salve
- (Optional) Painkillers (highly recommended against machine gun fire)
Obtaining the Control Room Keycard
Upon entering the Robotics Lab, store unnecessary items in the Storage Tube and collect extra ammo from the security room's desk. Proceed through the rail tunnel to the main area. To access the Control Room:
- Navigate to the upstairs area on the left (the Cafeteria offers a shortcut but be wary of rats).
- Reach Room 4 (room number is floor-marked).
- Crawl through the vent to retrieve the keycard from the desk.
- Unlock the exit door and then the Control Room.
The Control Room contains supplies, including Training Stimulants. Activating the button provides Signal Redirector location hints (if needed) and reactivates lower-level turrets and a machine gun robot.
Securing the Storage Room Key
The Robot Assembly Bay (opposite the Control Room) holds the key to the upper storage room. After powering the area, use the lever to drop a dead scientist, revealing the key. This provides additional supplies, but expect robot encounters.
Accessing the Secure Lab
The Secure Lab's bulkhead requires power from both lab sides. Once power is restored, use the Signal Redirector at several Junction Boxes to energize the door.
-
Left Side: Access the switch room below the Control Room. Use the Signal Redirector on the opposite box to power the panel, then pull the lever. This electrifies the floor. Navigate upstairs to safely switch another Junction Box, deactivating the electrified water. Remember, the Signal Redirector's needle indicates proximity to a Junction Box.
-
Right Side: Proceed to the yellow doors. Neutralize or evade the patrolling robot. Use the Signal Redirector through the window to activate the Junction Box. Open the door, reach the back, pull the lever, and climb crates to activate the ceiling Junction Box.
Once both sides are powered, use the control panel to open the bulkhead and descend the elevator shaft (a one-way trip).
Retrieving Doctor Garrow's Research Notes
The lower level is heavily defended. An exit tunnel (to the right) provides a means of escape and resupply (though infested with Ferals).
To proceed, activate three consoles (A, B, C). Follow the right-hand path counterclockwise, deactivating turrets and evading robots. Console C is first, followed by Console B (expect robot encounters). Deactivate the final turret above the bathrooms (carefully selecting the correct Junction Box to avoid electrocution). Activate Console A in the central room. The yellow doors open, revealing the Head Office Keycard (from a deceased scientist). Use the keycard to unlock Doctor Holder's office (upstairs from Console B), retrieve the research notes, and return to the Interchange via the exit tunnel.
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