A New Way to Delay Keyframes Animations
Creating pauses between iterations in CSS @keyframes
animations isn't directly supported. While animation-delay
postpones the animation's start, inserting delays between iterations requires workarounds. This article explores effective techniques, addressing limitations of prior methods.
The need arose while adapting a shooting stars animation for a space-themed employee portal. Fewer stars were needed to minimize distraction and CPU load, while maintaining a sense of randomness.
Limitations of Existing Methods
Traditional methods involve adjusting keyframes to a fraction of 100%, maintaining the final state until 100% to simulate a pause. This is cumbersome, error-prone, and makes understanding the animation's logic difficult.
@keyframes my-animation { /* Animation (0% to 50%) */ 0% { width: 0; } 15% { width: 100px; } /* Pause (50% to 100%) */ 50%, 100% { width: 0; } }
A New Approach: Conditional Hiding
A superior method uses a second @keyframes
set to control visibility during the pause. This separates animation logic from pausing.
.target-of-animation { animation: my-awesome-beboop 1s, pause-between-iterations 4s; } @keyframes my-awesome-beboop { /* Your main animation here */ } @keyframes pause-between-iterations { /* Visible (25%) */ 0%, 25% { opacity: 1; } /* Hidden (75%) */ 25.1%, 100% { opacity: 0; } }
The pause duration must be a multiple of the animation's duration. Infinitely repeating keyframes will restart immediately, overriding longer animations.
Key Insight: Easing functions apply between defined keyframes, not from 0% to 100%. This means the easing curve is applied individually to each property between consecutive keyframes.
In the example above, my-awesome-beboop
runs multiple times unseen during the pause before visually resuming.
Here's how this applies to the shooting stars animation:
Maintaining Visibility During Pauses
If the animation must remain visible during pauses, a second @keyframes
set can counteract the primary animation's motion. For example, if translateX
is used, animate left
or margin-left
to neutralize the movement.
Examples include pausing using transform-origin
or counteracting translateX
with left
animation. Pausing translateX
for multiple iterations requires more complex keyframes:
/* Pausing for three iterations */ @keyframes slide-left-pause { 25%, 50%, 75% { left: 0; } 37.5%, 62.5%, 87.5% { left: -100px; } 100% { left: 0; } }
Minor jitter might occur due to conflicting animations.
Conclusion
Hiding the element during pauses or counteracting transform
animations offers the best performance. Manipulating properties like left
, margin
, or width
is more computationally intensive than adjusting opacity
.
Credit to Yusuke Nakaya for the original shooting stars animation.
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