Table of Contents
introduction
Review of basic knowledge
Core concept or function analysis
The definition and function of modern C design patterns
How it works
Example of usage
Basic usage
Advanced Usage
Common Errors and Debugging Tips
Performance optimization and best practices
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Modern C Design Patterns: Building Scalable and Maintainable Software

Apr 09, 2025 am 12:06 AM
software design c++ design patterns

The modern C design model uses new features of C 11 and beyond to help build more flexible and efficient software. 1) Use lambda expressions and std::function to simplify observer pattern. 2) Optimize performance through mobile semantics and perfect forwarding. 3) Intelligent pointers ensure type safety and resource management.

Modern C Design Patterns: Building Scalable and Maintainable Software

introduction

In today's world of software development, C remains the preferred language in many fields, especially in scenarios where high performance and low-level control are required. However, as the complexity of software systems continues to increase, how to design scalable and easy-to-maintain software has become a key challenge. This article will dive into modern C design patterns to help you build more scalable and maintainable software. By reading this article, you will learn how to leverage the modern nature of C to implement classic and emerging design patterns and gain practical experience and insights from it.

Review of basic knowledge

Before we dive into the design pattern, let's review some of the key features of C that are crucial when implementing the design pattern. C provides rich language features, such as classes and objects, templates, metaprogramming, smart pointers, etc., which are the basis for building design patterns. For example, templates can help us implement generic programming, while smart pointers can simplify memory management and reduce the risk of memory leaks.

Core concept or function analysis

The definition and function of modern C design patterns

Modern C design pattern refers to a design pattern implemented using new features introduced in C 11 and later versions. These patterns not only inherit the advantages of classic design patterns, but also take advantage of the modern characteristics of C, such as lambda expressions, auto keywords, mobile semantics, etc., making the code more concise and expressive. Their role is to help developers build more flexible and efficient software systems.

For example, consider a simple observer pattern implementation:

 #include <iostream>
#include <vector>
#include <functional>

class Subject {
public:
    void attach(std::function<void()> observer) {
        observers.push_back(observer);
    }

    void notify() {
        for (auto& observer : observers) {
            observer();
        }
    }

private:
    std::vector<std::function<void()>> observers;
};

int main() {
    Subject subject;
    subject.attach([]() { std::cout << "Observer 1 notified\n"; });
    subject.attach([]() { std::cout << "Observer 2 notified\n"; });

    subject.notify();
    return 0;
}
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In this example, we use lambda expressions and std::function to implement the observer pattern, making the code more concise and flexible.

How it works

The working principle of modern C design patterns relies on the new features of C. For example, using moving semantics can reduce unnecessary copy operations and improve performance; using lambda expressions can simplify the definition and use of callback functions; using auto keywords can reduce type declarations and improve code readability.

When implementing a design pattern, we need to consider the following aspects:

  • Type safety : Use C's strong type system to ensure the type safety of the code.
  • Performance optimization : Use mobile semantics, perfect forwarding and other features to optimize the performance of the code.
  • Code simplicity : Use lambda expressions, auto keywords and other features to simplify code and improve readability.

Example of usage

Basic usage

Let's look at a simple factory model implementation:

 #include <memory>
#include <string>

class Product {
public:
    virtual ~Product() = default;
    virtual std::string getName() const = 0;
};

class ConcreteProductA : public Product {
public:
    std::string getName() const override {
        return "Product A";
    }
};

class ConcreteProductB : public Product {
public:
    std::string getName() const override {
        return "Product B";
    }
};

class Factory {
public:
    static std::unique_ptr<Product> createProduct(const std::string& type) {
        if (type == "A") {
            return std::make_unique<ConcreteProductA>();
        } else if (type == "B") {
            return std::make_unique<ConcreteProductB>();
        }
        return nullptr;
    }
};

int main() {
    auto productA = Factory::createProduct("A");
    auto productB = Factory::createProduct("B");

    if (productA) std::cout << productA->getName() << std::endl;
    if (productB) std::cout << productB->getName() << std::endl;

    return 0;
}
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In this example, we use std::unique_ptr to manage the life cycle of the object, ensuring the safe release of resources.

Advanced Usage

Now let's look at a more complex example using policy patterns to implement different sorting algorithms:

 #include <vector>
#include <algorithm>
#include <functional>

template<typename T>
class SortStrategy {
public:
    virtual void sort(std::vector<T>& data) = 0;
    virtual ~SortStrategy() = default;
};

template<typename T>
class BubbleSort : public SortStrategy<T> {
public:
    void sort(std::vector<T>& data) override {
        for (size_t i = 0; i < data.size(); i) {
            for (size_t j = 0; j < data.size() - 1 - i; j) {
                if (data[j] > data[j 1]) {
                    std::swap(data[j], data[j 1]);
                }
            }
        }
    }
};

template<typename T>
class QuickSort : public SortStrategy<T> {
public:
    void sort(std::vector<T>& data) override {
        std::sort(data.begin(), data.end());
    }
};

template<typename T>
class Sorter {
public:
    void setStrategy(std::unique_ptr<SortStrategy<T>> strategy) {
        this->strategy = std::move(strategy);
    }

    void sort(std::vector<T>& data) {
        if (strategy) {
            strategy->sort(data);
        }
    }

private:
    std::unique_ptr<SortStrategy<T>> strategy;
};

int main() {
    std::vector<int> data = {5, 2, 8, 1, 9};
    Sorter<int> sorter;

    sorter.setStrategy(std::make_unique<BubbleSort<int>>());
    sorter.sort(data);
    for (auto& num : data) std::cout << num << " ";
    std::cout << std::endl;

    data = {5, 2, 8, 1, 9};
    sorter.setStrategy(std::make_unique<QuickSort<int>>());
    sorter.sort(data);
    for (auto& num : data) std::cout << num << " ";
    std::cout << std::endl;

    return 0;
}
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In this example, we use templates and smart pointers to implement policy patterns, making the code more flexible and type-safe.

Common Errors and Debugging Tips

Common errors when using modern C design patterns include:

  • Memory Leaks : While smart pointers can help us manage memory, if used improperly, it can still lead to memory leaks. For example, in factory mode, forgetting to use std::unique_ptr , may result in memory leaks.
  • Type mismatch : When using templates, if the type mismatch, it may result in a compilation error or a runtime error. For example, in policy mode, if the type passed in does not match the template parameter, it may result in a compilation error.

Methods to debug these problems include:

  • Using memory checking tools such as Valgrind or AddressSanitizer can help us detect memory leaks and memory access errors.
  • Static code analysis : Using static code analysis tools such as Clang Static Analyzer can help us detect potential type errors and code problems.

Performance optimization and best practices

When using modern C design patterns, we need to consider performance optimization and best practices. For example, when implementing observer mode, we can use std::vector instead of std::list because std::vector performs better in most cases. At the same time, we can use std::move to optimize the moving operations of objects and reduce unnecessary copies.

When writing code, we should follow the following best practices:

  • Code readability : Use clear naming and comments to ensure that the code is easy to understand and maintain.
  • Code reusability : Try to reuse existing code to reduce the writing of duplicate code.
  • Test-driven development : Use unit tests to verify the correctness of the code and ensure the reliability of the code.

In short, the modern C design pattern provides us with a powerful tool to help us build more scalable and maintainable software. By rationally leveraging the modern features of C, we can write more efficient and easier to maintain code. I hope this article can provide you with valuable insights and practical experience to help you go further on the road of C programming.

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