Blue Prince: Great Hall Room Guide
The Great Hall is big, dramatic, and completely uninterested in being helpful. It shows up looking like it’s about to host a royal banquet, then hits you with seven locked doors and absolutely no explanation.
Read More: All Rooms in Blue Prince
What It Does
Spawns with seven locked doors
You’ll need seven keys if you plan to open them all
It’s a Hallway, technically, but don’t expect it to connect you anywhere fast
The whole thing is basically a fancy key tax dressed up as a floorplan.
Why It’s Risky (and Maybe Brilliant)
If you have a bunch of keys, it’s a fun way to access multiple rooms from one spot
If you don’t, it becomes a frustrating dead-end full of potential
Some of the locked doors may lead to rare or upgraded rooms, but it’s random
Could be worth it late-game if you're hunting something specific and stacked on resources
You’re either unlocking greatness… or staring at seven doors you’ll never open.
Final Blurb
The Great Hall is less of a hallway and more of a cruel hallway-themed joke. Unless you’re key-rich and feeling lucky, it’s probably smarter to avoid it. But if you do have the keys—and the courage—it might just open up something big. Or six more hallways. Good luck.
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