


Magic: The Gathering - Neriv, Heart Of The Storm Commander Deck Guide
Neriv, Heart of the Storm: A Mardu Commander Deck Built for Aggressive Play
Neriv, Heart of the Storm, a Mardu (red/white/black) Spirit Dragon from Magic: The Gathering's Tarkir: Dragonstorm set, leads this aggressive creature-focused Commander deck. In the game's lore, Neriv aids the Mardu in their rebellion against Dragonlord Kolaghan. This deck reflects that spirit of rebellion through overwhelming combat damage.
This deck leverages Neriv's unique ability: doubling the damage dealt by creatures entering the battlefield this turn. This is achieved through various strategies, including the use of cards with "mobilize" and "myriad," and by granting creatures haste.
Decklist:
[Insert Table Here - Replicate the table from the input]
The deck comprises 32 creatures, four sorceries, seven instants, 12 artifacts, ten enchantments, and 34 lands. The synergy revolves around generating multiple creatures each turn, amplifying damage output with effects that trigger on creature entry.
Key Cards and Synergies:
- Neriv, Heart of the Storm: The core of the deck, doubling the damage of newly-summoned creatures.
- Enduring Courage: Provides haste and a 2/ 0 boost, significantly enhancing damage potential. Its unique return-to-battlefield effect adds resilience.
- Legion Loyalty: Grants myriad to all creatures, creating multiple attacking copies for devastating board presence. The high mana cost is balanced by its game-changing impact.
- Orthion, Hero of Lavabrink: Creates hasty creature copies, further amplifying the damage output. A potent combo exists with Terror of the Peaks, capable of dealing massive burst damage (detailed below).
Orthion/Terror of the Peaks Combo:
[Insert Table Here - Replicate the combo table from the input]
Gameplay Strategy:
This deck employs an aggressive, fast-paced strategy, aiming for swift victories through overwhelming combat damage. The focus is on generating multiple creatures with haste and utilizing effects that trigger on creature entry. Cards like Fiery Emancipation, City on Fire, and Neriv himself multiply damage output. Zurgo, Thunder's Decree and The Master, Multiplied mitigate the downsides of "mobilize" and "myriad" tokens.
The primary win condition is combat damage, leveraging the massive damage potential created by the deck's synergy. Burn damage from cards triggered by creature entry provides supplementary win conditions.
Weaknesses:
The deck's reliance on creatures makes it vulnerable to board wipes. The lack of substantial ramp in the Mardu color combination can hinder early-game mana development.
The above is the detailed content of Magic: The Gathering - Neriv, Heart Of The Storm Commander Deck Guide. For more information, please follow other related articles on the PHP Chinese website!

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