kmock javascript unit test code_javascript skills
(function () {
var KMock = window.KMock = function () {
}
KMock.prototype.setup = function (methodName) {
var instance = this;
instance[methodName] = {
returnAs: function (fn) {
instance["_" methodName] = function () {
instance[methodName].invokeNum;
fn.call();
}
},
isVerify: function (exceptNum) {
if (exceptNum != null) {
return exceptNum == instance[methodName].invokeNum;
}
else {
return instance[methodName] .invokeNum > 0;
}
},
invoke: function () {
instance["_" methodName].call();
},
invokeNum: 0
};
return instance[methodName];
}
})();
//I wrote a mock class myself, It is temporarily used to simulate functions and then determine the number of calls to the function. The following is the usage
///
///
///
module("enter coin");
test("enter coin while game has not yet started", function () {
var flight = new KFlight();
var mock = new KMock();
mock.setup("draw").returnAs(function () {
});
flight.draw = mock.draw.invoke;
equal(flight.coinNum, 0);
equal(flight.gameState, 0);
flight.coinEnter( );
equal(flight.coinNum, 0);
equal(flight.gameState, 1);
equal(mock.draw.isVerify(1), true);
});

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